This is actually easier than it has been for a while. The new fliers included in this expansion may hit hard, but three of them alone aren't actually as much trouble as say, a dozen terminators and mechs. Because in a wide area, you can just run away from one group if you're in the middle of a repair. I made it through two of my item targets easy because of this.The final two targets are in the same section as the exit. Which is suspicious, yet no major wave of enemies arrive. Oh, sure, there are the turrets, but by now I can get past them with minimal damage. As minimal as this game gives. Rush past them, then the hostiles, then repair. Why is the game letting me do this? It hasn't been this generous at all in this expansion. Something bad has to happen at some point.When I head towards the final target, the one I have to destroy, I get hurt by some of the nasty fliers. I decide to take out the tower first, then repair. Which works, after I nearly burn through my grenades, but as I'm doing so, I get attacked again. In my rush to evade, I end up finding the level exit...so I take that chance. It works out. The mission they hyped up so much? Yeah, not that hard. The end briefing is just them confirming that we hacked into their communications and stating that the guy I saved last time is doing okay.Thanks to my work last mission, they've discovered a lot of stuff, like where their equipment is being processed and that they even have a satelite in development. What my objective is to head to one of its labs and destroy every database inside. To that end, they have a very high powered explosive which Technician Sterner alleges will send me into orbit if it goes off in my hand. Breaching the facility is the more difficult bit, since they'll only be able to give me one code, and first I should hack into a communications tower to see if it'll work and if any other elevators need a different code. New changes to my equipment include a launcher carrying capcity increase and a missile autolock. Which might be useful in a different mission.No real directions as far as my orders go, just head for the base...where ever that is. The code they've given me is W7O4D9. As I scrolled through these orders, I had to deal with two groups of those darned floating mine things. Not off to a very nice start, but last time things went easier than I expected. Outside of one fight with some of the mechs, everything goes swimmingly.The inside is an absolute maddening maze of corridors. For all the crap I give Wolfenstein about being mazey, this is harkening back to the early days where a maze was the only thing the developers had to give a playtime, and you felt every block. The enemies might as well not even be here, I'm not getting hit by many, even if they do seem to spawn in a big number. The real issue is finding my objectives.
So, I need to find communications arrays and then databases. I think, the game didn't imply that things that gave me codes needs to be destroyed. What's another hour in here? The first one I find, one section in, gives me a code to enter Skynet, 4HOU6S1. I give you the codes not so you can find them useful, merely so they'll exist in some form outside of the game. This is not the code I need to advance further, I missed it somewhere.After a tedious search of the previous sector, in which I express several inappropriate phrases, I find the first communication array I was supposed to have reached. It gives me...the same code I got from the other one. I decide to do a bit of digging in the game's files to see if this is a mistake...no, no it isn't. That's the only code I get here, so maybe I misinputed the code? No, I just didn't realize the one I got at the start was for this elevator as well. That was a waste of time. Skynet central, I guess, is even worse. Find the right path, and you get to the one target you can dump a mine on in relative peace. Don't find it, or don't realize you can only go to one of the two targets via each trip down through the elevator, and waste ten minutes fighting pointless battles once again. These missions have never been that bad in terms of difficulty since the first, but they sure are getting incredibly tedious.
After placing the mines in front of both pieces in Skynet...my objectives haven't been finished. Meaning I was either supposed to blow up those communication arrays or one mine wasn't enough. After a considerable amount of time, I did both and neither was achieved. So, I hope that just meant the objective's completion state is bugged, and I'll return to the start where the exit is.If you guessed that I did something wrong, boy, you sure know how these things go for me. At least I get a fancy way of saying I'm dead. What should I have done? Just hang around for a few moments before it automatically detonates. For the world's most powerful explosives, it sure has a small explosive radius.Taking out the two things I needed to take out results in many knock-on effects. Apparently this thing was already interfaced with a thousand different things, and now the effects are visible worldwide. In the meantime, we've figured out where the metanode is, in the Washington Mall between the Lincoln and Washington Memorials. Everything has had that sort of thing mentioned, but since none of that really matters in-game I've been neglecting to mention. Just something clever that happens because Bethesda is based in the DC area.
It's time to go after the metanode's communications grid. My objective is Mercury Center, the toughest and hardiest of the bases. My objective is to go to the center, use a keycard on its listening device, then disable the entire base, and hopefully we'll be able to go after the metanode itself.
After all I've done to get here...there's nothing worth talking about here. It's the usual running away from enemies while focusing on objectives. A few stationary turrets blocked my progress here and there, and the final target does constantly spawn enemies, but at the same time...eh. None of it was especially difficult by this point.![]() |
| Random chance has just given me a picture of John Conner being tired of someone's crap. |
The last mission's briefing was talking about a high end weapon that I'll need to take out the metanode. This mission is about recovering the downed helicopter taking it to the base. Not only do I have to recover the weapon, but I have to recover friendlies and possibly avoid, not fight, a Guardian. There's another new item, which doubles plasma damage. Since I don't need to blow up anything, I decide to see how it works, along with a heat reduction item.
The heat reduction item alone is insanely overpowered. To the point that you might actually be better off having one 100 Watt plasma rifle with it instead of sacrificing a grenade launcher. I fire off a couple shots and it's like I haven't fired at all. The damage increase item means that with two plasma rifles, I'm basically slaughtering everything I come across.
The ending briefing, perhaps trying to oversell this enemy, explains how there were two, one of which exploded in the attempt to bring down the APC. Everyone is fine, the weapon is fine, and now we have to go after the metanode with the knowledge that it still somehow knows what we're doing.
It's time for the final mission. We don't have a lot of information, but they're going to do all they can to help me. The first is an emission scanner, whenever the number gets high enough, I'm close to the metanode. The second is a terminator ID chip, not useful against hostiles, but it'll get me into the base. Get in, place the high powered weapon, then get out. At least I have my exit coordinates. I'll be taking the same selection of equipment in, since I don't want to gamble on the Guardians actually being a serious threat.
There's actually a short little cutscene beforehand showing the infiltration of the base with two "APCs" entering the interior.Since this is the last mission, and nobody's uploaded anything about this, I thought I'd make a video of it. Well, five or so attempts, actually. The first...uh...yeah, the game kept screwing up on me. I suspect this is because the F5 key is bound to one of the weapon keys, and it kept removing my plasma rifle from my attack buttons. The second I just went too far before the metanode itself and hit the exit...not getting another game over, just dying to some Guardians. Then that developed into a consistent theme even after I found the metanode.
I'm not entirely sure what warnings would actually apply, but this video is mostly stretches of nothing in-between me running through a level like a maniac. The latter parts of which are offensive to people with eyes who are looking at the game view and not the mini-map. While doing this over and over again, I realized something. Despite the game making you fragile as hell, you're still running around at a speed that could lap Doomguy with guns capable of destroying turrets. Imagine a guy in full power armor, with guns that can vaporize you and your entire car, running at you at 100 MPH. Also, because the sound kept glitching, the mission intro screwed up, sorry about that.
As I replayed this over and over again, I discovered that the Guardians are an interesting foe at this point. See, you can kill them in 1/2 shots, and they'll take more to kill you. But, if they take out your damage item, then you might as well be peeing on them for all the good it'll do. Even though they aren't in great number, they're still going to be in situations where you can't easily disengage, which results in them usually winning.When I finally got the ending, despite being the usual "text on a fancy background" that feels wasteful, it didn't actually feel that wasteful. There's a bit of a movie beforehand, even if it's just showing a few slightly moving still images, but man, that ending image is rad as hell, and I don't care if it's somewhat lazy. That's just really freaking cool. It's what those boomer-esque pictures of "America, heck yeah", images are trying to be. It's helped by how far you have to get to see this...normally.
As an expansion, I have mixed feelings on this. Obviously, I loathed the defense missions and how they never gave me the tools to fight back, but a lot of the other missions were fun despite the difficulty. There are still bits where I'm not quite sure the right way to beat them, but the eventual easing up of these things made for a fun experience. I'd say I'd put this right in the middle with a 5, worth it if you liked the base game, but you're not going to change your mind if you didn't. For the harder missions, I feel pretty good about beating them, even if they're no Strike Base, and the easier ones were pretty fun.
Next time, I'm feeling pretty good about myself, so let's change that, next time, from 1984 or possibly 1983, Jupiter Mission 1999.
This Session: 4 hours 10 minutes
Final Time: 12 hours 50 minutes































































