Number:268
Year:1993
Publisher:Alternative Software
Developer:Alternative Software
Genre:Side-Scrolling Shooter
Systems:Amiga
Country of Origin:UK
Difficulty:4/5
Time:4 hours 10 minutes
Won:Yes (118W/91L)
It finally happened. After a day's search of over half a dozen games, I broke down and decided to play a game I previously decided, with absolute finality, I would never ever touch. This is not the only one of course, but this one is different. I thought I knew that it wasn't something that qualified here, but it kept showing up, taunting me whenever I looked up Amiga games...because it was the first game on the system by going A to Z.
Some of you are wondering what's so strange about this title. Others are already asking why someone would make a shooter about this, a few years after it ended. For the second group of you, I have no answers. I could understand a graphic adventure. That would fit the style of the show, be a bit like a British Leisure Suit Larry. Good ideas are hard to come by in the licensed game industry sometimes, as is it wont to be when you're staffed by people who were recently released from a lunatic asylum.
By now, those of you who have not seen the show before probably got it into your head to question why this game exists. If not, I look forward to your first-person shooter adaptation of One Foot in the Grave. I know why the show's producers did it. Money. After all, this is the only Britcom to have a full season of 26 episodes in an attempt to get on regular America TV. I don't know why a software publisher would think that a show in which the lead character is a coward who is trying his darnedest to get out of violent situations is the perfect protagonist for an action game, but I'm guessing alcohol was involved at one point. (Alternative Software has released a whole bunch of strange licensed titles) Was anybody really clamoring for an 'Allo 'Allo game? Hey, at least player two is playing as Michelle...of the Résistance.
In case it isn't clear, I am approaching this from the position of someone who likes the show, I've seen it twice. There are many things you could actually do with an adaptation. That adventure game idea, a management game where you manage your finances as well as the opinions of the local Nazi and resistance, or a game where you play as Michelle, doing French Resistance things. Of course, the thing about that last one is that unless you're dedicating your game to exclusively having female resistance members, you might as well just make it an original game. God knows that new wave of boomer shooters has a rather large slice of female protagonists. Just hire a woman to fake a bad French accent and have her scream and laugh about how much she loves burnt sauerkraut while napalming a Nazi barracks.
The game opens up with strange techno music with an accordion at the forefront. I feel like if you bought this back in the day, you're probably not feeling positive about it at this moment. There's a simple menu, where you select if you have mono or stereo sound, along with one or two players. After that the game loads, and there's a very bad sign. The game does not care that I have two disk drives and demands that the second disk be put in the first drive. In 1993.
There's a little note giving me my objective. Find the fake paintings of the Fallen Madonna with the Big Boobies. This is the thing in the show that everyone wants and wants to sell to make money. The Germans to make money after the war, the Resistance to be able to make money during the war, Rene to make enough money to leave his wife. During the course of the show, a lot of fakes are made, but I don't think there were that many at once. Ah, darn, I was hoping this game would be so accurate to the show.I'm actually playing in two player mode, by myself. I wanted to see how it would work, and it turns out it's very strange. I assumed it was going to be like an arcade game. Swap out the characters after a death. No, both on-screen at the same time, except the camera only follows Rene. Michelle can get stuffed. The only other time I remember a camera like this was in Sonic 3...in which player 2 was literally just a side character and oh, unkillable. Technically, I'm not going to be playing as both, unless Rene dying causes the camera to go to her. I was messing around a bit, and this camera following tracks across rooms. Hope you don't get lost in a different room, or you'll never meet back up.The game starts at the front of Cafe Rene, where there's only a bird off in the distance to threaten you. Although I think the peeing dog hurts you if you touch it. The bird is one of those which weaponizes its off-spring, which is very difficult to dodge in this game. There are weapons you can pick up above and to the right.This game controls weirdly. By default, it's the usual up to jump, down to crouch and the button fires type of joystick game which you would have thought would be out of style by '93, but as per usual, the game has to do something to counteract being an action game which needs a joystick. Down is your use key, enter rooms, pick up items or activate secret switches/objects. Nothing obvious, everything is seemingly a secret. It's not bad for what it is, it's just that what it is is too busy.Inside we get Monsieur Leclerc, or at least we would if we could see him, next to Edith, who is starting at a Nazi jumping up and down like he's on a trampoline. I do believe she would be similarly inclined if that happened on the show. Actually, he's only jumping because he's matching my jump. First real enemy of the game and he's deliberately copying my actions? Hey, at least he walks back and forth instead of towards me. Since he's in front of a staircase, if I time it right, I can jump over him, but I'd have to throw him to get back. Note, throwing anything at anyone is just temporarily stunning them, unless they're birds or bats. You can't kill anyone human. You take damage, represented by beer bottles, healed by beer bottles.The house is a rather strange representation of the main building of the show. The British Airmen aren't there and neither is Edith's mother, Fanny, but everyone else is somewhere in the building or the nearby sewers. Lieutenant Gruber is in the basement, ready to chase ceaselessly after Rene. Otto Flick is at the counter, ready to throw bombs at Rene for existing in the same space. The rest of the named Germans just act like the usual Nazis.Yvette and Mimi are more interesting than the others. They act as a sort of distraction. I say sort of, because you need to shoot them to activate them, at which point they just bring whoever is wandering around to them. Useful if a Nazi can't be hit with a block, otherwise entirely useless. Interestingly, some of the otherwise unhurtable Nazis, who jump when you jump, can be tricked by having the other player jump. Even if they aren't in the room at the time. I'm not sure if this is intentional or not, but I like it. There are actually only two or so paintings inside the building, most of it is just for flavor. Instead, most of the paintings are in the sewers. Yeah, there are sewers here, it's only natural in a show which had everyone going through the most embarrassing situations possible had a few episodes in the sewers. Why the game stacks most of the level's paintings here is beyond me. Sometimes they're rationally placed, other times they're hidden in strange ways. One of the unusual is that Officer Crabtree is hiding in the sewers, and to get one, you need to shoot him. (The manual does explain that this is a good thing, but still)The way out of the level is to enter one particular sewer room containing a dummy which looks like Hitler dressed in drag. I do not remember this, but I'm pretty sure there was a blow-up doll at one point. At first, I thought I did this wrong when I just brought Rene here. Ah, of course, I need to bring Michelle here too. At this point, I checked the manual, since the GUI seemed to indicate that I could change character view points. You can. After a few lucky dodges, I brought her here, at which point the two heroes stare at me like this is a creepypasta. When you get down to it, this is a similarly deranged idea... Now, Rene and Michelle need to collect all the money on a train in order to get the conductor to stop the train. I've just realized that a train level in a platformer can be worse than a sewer level anywhere else. You're going left or right, with two floors broken up by occasional bottomless pits. This level is not really adding anything else in. I feel like you really need 3D to make this sort of level actually work, since otherwise it's just nothing.That said, this level is actually three floors...because the ground is a floor. Rather than killing the player right off, it instead hurts the player and it's like Rene or Michelle is trying to catch up to the train. Every so often, they get hurt again, and when they finally get back on solid ground, they stop to catch their breath. Annoying at first? Yes, absolutely. Funny, and more importantly, less annoying than constant death? Also yes. You get knocked back when you get hit, and if this was instant death, I would be padding this review out as a full description of the first level.Level three is a forest filled with Nazis. Both characters are in quite bad shape at this point, possibly because I keep getting hit by sucker shots, also possibly because I'm trying to get two different characters across the level. Here, the objective is to find Crabtree, shoot him, then grab his black orb, then find eight explosive squirrels. Remember, get the explosives squirrels after getting Crabtree's black orb. Why? I don't know, ours is not to reason why.The forest is fairly nice and non-linear. The annoying bit is that some of this is done via doors, which need an arrow to find, some of which lead not to new sections but different sections of the same level. Since most seem to be one-way doors back to earlier sections, this means there's a lot of going back to the same area you went to before. At least it's fairly easy to find the squirrels on this level.
That said, there is a bit of obnoxiousness here. There's a secret containing one of the squirrels. The problem is it seems less like a secret and more like the game accidentally broke the game's collision. I also only discovered this by sheer accident, so great job. All the other ones are in simple to find locations, so I guess this is the one they go crazy on. Level 4, enter the dungeons and free the prisoners. Well, shoot Crabtree in the first door, get the keys, then free the prisoners. This level is almost entirely mundane. The birds here are extremely annoying, but you know, that's the cost of having birds, I guess. You can't have flying enemies without them being annoying. At least you can kill most of them.Surprise! Ghosts stalk the halls! The local Nazi garrison is so evil that the spirits of the dead remain behind to hurt those who walk the halls indiscriminately! They've all been driven mad by the horrific torture Colonel von Strohm has been a party to. Also, one of the prisoners is in the starting area, but if you're just on your own, you'll have an annoying trip back.The final level is just about replacing the real painting of the Fallen Madonna with one of the fakes. But first I need to find nine...parts of the code? Nine numbers in a code? I suppose that's one way to stop people from breaking the code manually. This level is a lot less straight-forward, and requires several "well, I'll try anything" to proceed. Like more than one situation you have to find a floor that breaks and then go down it.This level also asks you to do a lot of "jump over the enemy or eat a point of damage", which has been around quite a bit, but before this wasn't that egregious. Here it's to the point that several parts of the code and the safe itself requires you to deal with this. Or rather, you need to jump on a disappearing crate to get over a guard who can't be shot. Well, I guess we have to do something for this final level.At the end, the duo escape from the castle in a giant wooden duck. Rene then elopes with Yvette on the escape plane, a move made possible by him holding onto the Fallen Madonna. The end, just like the series regular ending.
Weapons:
A bomb, Helga's bra and a cupcake are the exact same. 1
Enemies:
A basic variety. Shooters, flyers and pacers. I appreciate that none of them actually go after you, though the whole "jumping as you jump" and only shooting when they can see the player is somewhat annoying. 3
Non-Enemies:
I suppose they're more like various pieces of equipment in practice, not in the spirit of things, but there were three other characters, Yvette, Mimi and Alfonso, who distract enemies when hit with a bomb, Helga's bra or a cupcake. 0
Levels:
Nothing special, but it is nice to see locations from the show represented in a video game. 4
Player Agency:
Nice for what it is, but the use key should really be different than crouch. I also don't care for how there's a delay between entering and changing screens, which can result in Rene/Michelle getting hit. 5
Interactivity:
Of the typical "basic" platformer design this game has going on, it sure expects you to explore the entire floor of some places. So many disappearing floors, things you can hit to get something out of it, or just plain things you can mildly interact with. 3
Atmosphere:
I can't believe I'm playing an 'Allo 'Allo game. That's the entire mood. 3
Graphics:
Simple, effective, not terribly interesting. Everything is as it should be, but nothing stands out to me after playing. 4
Story:
Take an episode of the show, make it so there are eight of whatever item was important there, and turn it into a level. Practically doesn't exist in the game itself though. 0
Sound/Music:
Some nice sound effects and then various techno-French songs. Techno-French as in electronic music imitating French accordion music, rather than anything else. 3
That's 23.
I got a better experience than what I expected from this, but there's really nothing special about it. In the realm of Amiga platformers that I've only played because I blog about them, it's better than Linus Spacehead. In the realm of games you should actually play, well, there are worse, far worse, but I wouldn't suggest this unless you really liked the show.
Next time, the review part of Elite...probably.



































-0002.png)
























