One thing I'm starting to notice regarding Amiga games is long loading times. While a lot of Amiga games look simply amazing compared to their DOS counterparts, for some of them, it simply isn't worth the obscene loading times. A-10 is no different.
The game suffers the same mouse problems as the original game, although it is much more tolerable here. Perhaps Amiga owners were more used to using mice, whereas I know using a mouse in DOS was a bit of effort. The mouse originally required you to launch a program in DOS if you wanted to use it. That was a lot of effort, so I mostly stuck to a keyboard back when I had an actual DOS computer.
For the non-important things, they're not really better or worse. The sounds are different. There's possibly minor differences in all the graphics. It ultimately doesn't matter. This is obviously inferior to the patched game. A shame, but it was probably good before then.
Now, on DOS the original version has...additional problems. Namely, the bane of '80s sound design, the PC speaker. Now, I'm not usually one to say this, but PC speaker is very outdated today. I'd say the PC speaker was outdated the moment it came on the scene. The original DOS version features a single PC speaker song, playing over the entire game, from the start until you decide to turn it off. It stops whenever you shoot something or fire a missile, but if there's one thing I hate when it comes to old sound, its when it stops to play a sound effect.
So, there you have it, a once highly outdated game because immensely playable thanks to patches down the line. That's honestly some quality work. We'll see just how quality next time. So, if you ever want to play A-10 Tank Killer, make sure to get the CD version.
*Put it simply, I would rank emulating old games on this scale of difficulty:
1:NES/SNES/GEN (systems that don't require anything beyond the game)
2:Sega CD/PSX (systems that require a BIOS)
3:DOS/PS2 (systems that require a bit of fiddling to get some games to work)
4:Apple II (systems that require messing around with floppies)
5:Amiga/Arcade** (systems that require fiddling around to get to work and to play some games)
6:Macintosh (systems that are very difficult to emulate and require a lot of time on your part)
7:LaserActive*** (systems that there is no emulation of)
Windows games can be anywhere from 1 to 7 depending on how they are set up. Realistically, there should be no Windows games at 7, but you aren't going to be testing them that throughly.
**I am aware that there are multiple underlying arcade systems. I don't care.
***A system I considered worth working on solely for its translation of the third J.B. Harold game, at least I did until someone did a translation for the PC version.