|The Macintosh title looks the best out of the title screens
I have never spent more time trying, unsuccessfully, getting a game to work like this in a long time. First, I naturally tried the Amiga version. I needed to do something funny with the emulator and I wasn't going to do that. Then I tried the Macintosh version, because that was the next best thing. Across a multitude of systems, it still wouldn't work. Then I couldn't find the Atari ST version. That left the DOS and C64 versions, which I wasn't looking forward to. This is CGA dos if you don't remember and my C64 emulator is just hard to use. I find Macintosh easier than the C64, what is this world coming to? Then the C64 version doesn't work either, so I decide to screw it and go with DOS. Its not a mystery as to why this game isn't popular today, its near impossible to get running.
Nearly unusable cannons and bombs. 0/10
You have stationary and mobile targets, which have different types, but they didn't really matter. The game hypes up its own AI, but it didn't seem all that intelligent. 1/10
The overarching map only looks cool when you zoom out, inside its just endless corridors and pylons. 1/10
A floaty hovercraft you can't aim at all. I guess its easily understandable for a modern user, but the same is true of a bulldozer, and neither are ideal driving experiences. 1/10
None of the interesting cyberpunk atmosphere enters into the game. 0/10
Generic early 3D, serviceable, but not impressive. 1/10
Putting your story in a novella is guaranteed to make me not care. 0/10
Generic PC Speaker. 1/10
That's 5. That makes it the 11th game in a row to get under 20, with only Lethal Tender breaking up an even longer string of bad games. I recommend reading the manual and maybe the novella over playing this. Its the only enjoyment anyone is getting out of this. Otherwise, uh...watch Rollerball or something.
Opinions on the game were sharply divided. Everyone felt the game was hard, but few felt that difficulty was worth it. The reviews on the Amiga and ST versions were the most favorable, with most Commodore 64 and DOS reviews ripping it to shreds. Zapp is my favorite, highlighting the same points as I, but less harsh and points out this cost 15£. That's back when that meant something.
I think I'm going to play something a bit out of the way next. I need a break from early '80s games, its starting to wear on me quite a bit.