Ah, the 3DO...or is it 3D0? I never know. Released in 1993 as a sort of "mature" video game console; It was plagued with the sorts of problems all early CD-based consoles had, 700 MB of space and nary a clue of what to do with it. Keep in mind, your typical non-CD title reached 4 MB at this time. Its no surprise that FMV shovelware littered these consoles. Makes that price of 699$ in '93 money a hard sell.
Now, of course there were actually good games released on the 3DO, because you don't last 3 years on shovelware alone, its just that if you're not rich, little justifies the pricetag. I have a favorite on the console and I wouldn't pay that price...probably because it was ported to Windows later. But today's not that favorite, today's Escape From Monster Mansion. I'm in a mansion and I need to find talisman pieces to stop an ancient evil. That sounds suspiciously like a certain shareware PC game I just finished that wouldn't cost me the same as a decent stereo setup.
It starts off good, no monsters in sight. I get used to the controls. A typical setup I believe. Movement, shooting. But curiously there are three menus. One that just pauses, one that returns to the main menu, one that brings up supplies, from there you can bring up the map.
I walk around a little, there's a spirit phasing in and out of visibility, but he's just scenery. The real monsters are these hilarious claymation puppets. I think they're claymation anyway. They die in one hit, and whenever you get hit you give off the Doom wall-humping sound effect, among others. They approach on Catacomb rules, you see them, they attack, you don't everything's fine.
This Session: 50 minutes