Its weird opening up another FPS I haven't played before. I always assumed that, outside of Pie in the Sky games, I tackled everything on DOS and Windows up until about 1997. I didn't always give them a fair shake, but I played them. Terminator 2029 is something I missed even then. Its hard not to see why since its got the same level of technology, superficially, as Freaks, a game I originally dismissed on those merits. Mobygames lists 22 people as having worked on this, which just invites embarassing comparisons to three people from Spain. I guess this will have sound, and as I'm playing the CD version, voices and hopefully some kickass music. There is an expansion, but that just adds missions and I have to specifically select it.
|That's a very weird looking building|
|Talk about a morbid trophy room|
|I love the look of this thing|
|As you can see, there's a minor problem with vision|
|The two men have more detailed faces, but that's not necessarily a good thing|
|Note the damage on my leg and weapons|
|Hey, guys, why are you shooting at me?|
But restarting proves...interesting. I can get some enemies down, but not without getting dealt decent damage. I have one repair pack, and it was a mystery how I'd repair damage otherwise until I discovered, by accident, the R key, which slowly repairs damage. Very slowly. Very, very slowly. I wonder what the medikit is for then? All this is so far is a tech demo, how do I accomplish objectives? I shot down plenty of HKs, but that doesn't seem to be doing anything. I came across the team I was supposed to extract, but I accidentally killed one and then a survivor shot me. Died again. Its really hard to capture that screen, since it goes by so fast. Later attempts reveal that they're completely hostile? I guess they're the rubber terminators, but there's no reason why I should be concerned until they shoot me.
|I wonder if I could save them if I sped through?|
|Its hard finding an intact shirt in the future|
|Before I find out I can attack behind walls|
|After I find out I can attack behind walls|
This forces me to plan better, much better. I'm also forced to shift one of my grenades to a medikit, though as I discover afterward, that wasn't strictly necessary. I discover 2 things that make my life much easier. The first, is that I can shoot over walls much better than the game made me think I could. This even includes the regular terminator robots running around. This means in practice the only thing that's a threat is the HKs, called Dragons in-game. This is just the boost I needed, and with the one refill the game provides me, I have just enough heavy ordinance to take out my objectives.
The post-level briefing goes on to discuss how there might be a traitor in our midst. Wow, really? That seems foolish on his part, but the game also offers the possibility that we've been hacked. Between characters that look like my allies attacking me and now this, I'm not really feeling the love. New weapons include a scatter grenade, which like the regular one I shouldn't throw into a wall, a new higher power plasma cannon, and some more missiles. The new cannon's nice, I guess, but the new missiles don't seem that much more effective compared to the previous missiles.
Gotta say, this has been a surprise, I had a lot more fun than I would have thought. In many ways this feels like a bridge between the simulation predecessors of the genre and the real FPSes that would come out in its wake. While it is trickery to a mild extent, it has flying enemies, so mild verticality; Decent controls and some stunning 2D graphics...Not sure what the enemy sprites are, can't really get a good look at most of them. I think this might genuinely be a pretty decent little title.
This Session: 1 hour 30 minutes