|Red boxes are apparently where VOID are|
|I dig the vintage scifi presentation, even if its not especially exciting otherwise|
|The game is generous enough with keys that this is practically never a problem|
|I was looking for that...yeah, definitely|
So I clear out the rest of the base, until I take out a big tank and reach a door that needs to be opened elsewhere. Now what? I just forgot the trend that all FPSes from the '80s need to make things more complex than they need to. In this case I needed to use the console, then put the card I got from Daigo in it. Serves me right for not remembering everything some grumpy old man said after whining that I saved his bacon. Now I'm inside the VOID base...this was all to just enter the place.
|Showing first-person shooting for my FPS blog|
This also doesn't really feel like a RPG so far. Not even in the mocking "JRPGs aren't RPGs, lolololol" sense. Like I guess if I feel like RPGs exist that don't allow any kind of character improvement or creation, then this is just a valid JRPG interpretation of those, but this seems more like a Metroidvania so far.
|Won't this cause you to die too?|
Outside of control issues there's not really much to talk about. Lot of doors that require a use of a switch elsewhere, and the game is generous enough with the gate keys so doors aren't much of a problem. Eventually, I find and kill two enemies that look very much like my own ship. These guys are somewhat of a problem, even killing me once, but just compared to the ease I've killed everything else.
Not far from the second are the repair parts I needed. Now I just need the blueprints. Incidentally, you can screw yourself by walking out before getting these items, which causes the base to explode. Aided by this map being confusing as hell to navigate.
After finding the blueprint, I find out why the base was going to explode. Its a trap to kill whoever arrives. Once properly dealing with the countdown, its one of those really fast ones, the previously blocked doors open and I get out fairly quickly.
|Good, less jib|
|Are you? Am I?|
VOID, lacking warp capabilities, has captured Gravity Catapult, something used to deliver heavy cargo. Clark then tells me its directed to the Alpha Centauri System, where I think aliens are supposed to be. This, the waiter tells me, would cause the solar system to become isolated like the Barnard System. I thought this was only in-system space opera? Huh.
Then Clark tells me they're planning on attacking at the same time...so I guess they're just going to capture the Gravity Catapult...? He then says goodbye because he has matters to attend to. Then Daigo phones to tell me he upgraded the Star Cruiser. Not quite sure my new capabilities, but I now have a string beam...whatever that does.
|How could they do this to my cherished friend?|
Before I can take off to defend the Gravity Catapult, Gibson phones and tells me to head to Earth ASAP. He's in cyberspace and has found out something interesting about VOID. Finally, the plot of the game! Only, enemy forces found him. Curiously, I don't have a beacon, or warp point for Earth, so Daigo gives me one. Except that I can't just head to Earth, no, I need to head to The Colony to get there.
|Aren't tanks supposed to be able to handle that sort of thing?|
|Someone's more overconfident than me for once|
|Seems kind of a crap course if the professor is back on Earth|
|I like the pixel sky boxes, but wish they were in a better game|
Earth is not a battleground, but a proper town, good-looking too. The repair shop also resupplies my missiles for me, hopefully not a one-time deal. The nearby spaceport tells me where Yoko is, but know nothing about Gibson. Guess my path forward is clear. But first I take in each building as I advance through the town. The most important piece of information I discover is not related to my near and dear friend, but rather to the game's basic plot, apparently I'm a member of the Federal Patrol, or at least on very friendly terms with them.
|This looks suspiciously like her student's house|
|I'm getting some juvenile amusement by taking a screenshot out of context|
Once inside it turns into the ground shooter section again, where I have to take out a bunch of enemies to advance. This time the game is going really hard on the keys, but otherwise its not terribly interesting. I have to decipher a message from various cut up pieces of it. Basically just telling me that someone named Jack told out Gibson. Everything else I need a cancellation program for. Then the game tells me to go somewhere else, and as I'm going through an old area I get blindsided by newly spawned enemies.
Upon returning, I get the cancellation program, but cannot reenter cyberspace from here. I have to enter from the Information Center building. Why did we have to do all this? I dunno. After getting some quick repairs, I find it pretty quickly. Something funny is going on, but we sneak into cyberspace anyway.
|Ponder the nature of the human soul?|
|Maybe if there was a way to change the model of it to something else|
|Like father, like daughter|
On Ganymede there's the usual song and dance. "Gibson is in data!?" What do I have to get now? Hydrogen, in the form of 10 blue meteorites. I'm not going to repeat what I said, but it was an expression of disbelief. Ah, to be the first FPS game to have the generic collection quest...what an honor. He gives me a tractor beam and tells me to go to some asteroid belt. This seems like a good a place as any to stop.
I guess I'll be continuing forward on this game, but man, I'm not feeling motivated here. This feels like a really generic game where a simple AI could just play the game for me. If I was in any way talented at coding, I suspect I would do that. Even the story feelings like its throwing everything it can at a wall hoping it will stick.
This Session: 1 hour
Total Time: 1 hour 30 Minutes