I make sure I have as much food as I can before proceeding back down. It'll be greatly inconvenient to return here later. By the same token, I make sure Sonja's priest skills increase. Since Zed is acting as a second wizard, it only makes sense to have a second priest. Especially since Syra is running out of mana quite quickly now. I need my party to get their mana up, and getting some points in underused skills is a good way of helping with that.
|That's one hell of a mustache|
|Thrown items seem to go the same way 100% of the time, making for amusing visuals like this|
Its eventually pretty clear that I'm missing something. Not a hidden button or a hidden wall, because I go through that pretty quickly. Maybe I'm supposed to toss the gem back in that room or put it down in front of it? I can't get in there yet. I put it down, nothing, I throw it and all I get is walking back down to it. There's even a pattern to throwing it, as you have to throw it through the grates. But even at the farthest back you can be that still doesn't work. It just won't go on the spot the chest was. It takes a while before I finally realize, wait, what about that one staircase up? That had a hole in it. And that hole leads down above the exact spot the chest originally was.
|Rarely have my TPK been in such a swift fashion|
|In-universe, what kind of sicko creates rats of this size?|
I still need another key, and all I really did was frustrate myself running up and down the stairs twice, reload a half a dozen times, and generally waste time.
|Its really hard to show this in screenshot form|
|Doesn't really convey the true terror of a scorpion this size, but what does?|
After a couple of attempts, I kill the scorpion and make it through the area. Curious, its led behind the starting area, to a pressure plate. Is this a one-way path? Is it a trick? I found another key for the door I missed, but it seems it could also be used here. Interesting, making that path optional. Which means I should check that other door. And its gremlins again. I'm getting sick of them.
|Its really hard to show this in action|
|The most dangerous hunt|
This brings in a curious pattern for the rest of the level. A gremlin appears, which causes me to chase him, which leads me to a scorpion, which causes me to retreat to assess, whether or not I killed the gremlin or not. Then solving both issues, and finding a pair of open doors, and repeating the whole process. I end this entry after dealing with a trio of scorpions, only to discover they're just guarding a whole bunch of nothing. Well, the stairs down, but otherwise nothing. There's a magnifying glass, and a button which creates a teleportation field. Which gives me a bunch of confidence that I have to walk back here later. That's just going to be great if it ends up being true.
This Session: 3 hours 00 minutes
Total Time: 10 hours 40 minutes