The collection of challenge rooms start off this session being disappointing. First, I was had to wade through two encounters only to discover that they were guarding a door I had no clue how to open. Fair enough. Then the next room over was a series of blocks, the first appearance of spinners. These were more annoying than dangerous, probably because there weren't any enemies there. The end goal was to find a switch on the western wall, which revealed a gold key. I assume that opens the big door near the start, but would anyone really do that before checking the rest of the rooms.
Well, the answer as I continued to fight through the level was, pretty well. At some point I got another sword which seems to have solved my problems. The overall perceived enemy strength remains the same, though through being spread out through two or three groups of enemies. I'm not so much combat waltzing, but attacking, rushing back, and repeating. This doesn't work perfectly all the time, hence the odd retreat. My time is slightly wasted by having to redraw my map, thanks to making a few mistakes in the early part.
Interestingly, rooms in the area continue to hide things from me. A few of these are solved by pressing buttons I missed or by figuring out that the unlocking spell is a ranged attack. This finishes off this section with 5 keys. Which is interesting since there are 6 rooms. Is this a trick? No, I only needed 4 keys, the 5th was for another door containing some poison monsters and a nice piece of armor.
This Session: 1 hour
Total Time: 3 hours 20 minutes