Floor 3 started off with a few small but heavy encounters. New here was a giant wasp, which I didn't notice until he had me trapped in a small section of the map. His sprite is deceptively small, but he packed a mean punch, including poison. Then after that, for a good chunk of the level there was nothing. This was suspicious, but I didn't notice anything there. I'm not sure if there really wasn't anything there or if I just missed something.
|Unfortunately, I didn't take a picture of the ghost, so here's more rock monsters
At which point I realized I was screwed in some way. Turns out that is a legitimate way of dealing with the ghosts, but that only deals 25% damage. There's a weaken non-material beings spell. Checking the spell's words, I think I could figure it out given enough time. In theory there might have been a different way of dealing with the ghost, as there's a gold slot that summons a field nearby.
|Joy, more worms
|Here are Zed's attacks, a light attack, I guess a block function, and a strong attack
|Couldn't he just jump down the pit at any time?
Well it turns out that was a bad thing, because not long after I find a bow. Previously my priestess has been throwing arrows, because that's entirely logical. This feels like the fantasy equivalent of getting a shotgun. (I mean, it is in Heretic) But interestingly enough, I find a mummy across a pit, with the message above. Is this a puzzle or just for my viewing pleasure? I'm not getting anything back if I attack him, but he's standing on a pressure plate. After further exploring the area, I decide, hey, why not? That kills it, and opens a wall behind him, in addition to creating text on the right wall: "You will regret that". Oh, I get it, since they're going to be connected to the door I didn't bash open a little way down?
This gives me ample opportunity to test the bow. Its not that much better than throwing them as of yet, but I figure that's just because my two mages are only apprentice ninjas, assuming ninja governs bows and throwing weapons. Curiously, the rapier does much more damage than the axe Sonja had. I also figure that I'm supposed to use some of these items I don't know what they're for in an unused slot on the character equipment.
|Gee, I wonder where this leads
|Hydra because it has many heads
My mind is doubtful towards that. Continuing to explore this level, which is 4 or so, I come across another Tricks 'n' Traps-style section. This one says treasure rooms. Really ought to be a better name for that than referencing Doom again. There were monsters at the hub, but hopefully they're non-respawning. There was a new one, not a hard enemy by any means, but hard enough should I come back nearly dead.
Starting from the west, there's a teleporter maze. Ah, teleporter mazes. How I hate you. I especially hate it here because I'm not used to mapping these things myself, I just brute-force these. And it wasn't really worth it. I get another gold coin, which is starting to be a problem, another gem...wait, that's gotta be something important. Not liking the transfer value yet, I used three poison potions to get there. Turns out the weird snake thing, a hydra I guess, has ranged poison attacks. I'm getting poisoned darts, but I'm not sure how well they work yet. They've only hit the hydras and I doubt poison attacks work well against poison monsters.
|This is always the "fun" kind of maze
|As you can see, Syra has her hands full
|Open spaces make me nervous, you don't know how big it is or what's there
Returning to the mini-hub, I go east. Unsurprisingly, its another maze-like area, surprisingly, its weird. The room is 6x7 tiles in size, and the way it works is that on the fourth tile you teleport back to the second. Its got a really clever trick in getting past it, which I liked more than the other two areas so far. Beyond that it didn't offer anything interesting or helpful to the puzzles, unless a staff is all and nothing.
|You probably shouldn't be poking holes in walls since there's more likely to be creatures than switches
Finally, south, which compared to the other areas doesn't seem very interesting at first. Then the concept of the area is made clear, hidden buttons. It first came to me in one of the smaller rooms, one with a gate. That contained a cross, another gem, and a mace. The mace doesn't seem to be doing any more damage than the axe, so I dumped it not long after. Not long after, there is a series of these hidden buttons, revealing a treasure cache. That's it for this level, surprisingly enough, I guess I have to figure out that final riddle.
|Bright yellow is a bold color choice though
|To the city of refuge?
This game is really picking up. The puzzle aspects of this game are really what sell it to me. Combat is fun too, but against those worms man, there was a good chance this game could have been given up there and then. Its a funny thing, its the exact thing I would criticize Doom's nightmare mode for, having too much meatshields in the way. Nothing is new under the sun.
This Session: 2 hour 20 minutes
Total Time: 5 hours 40 minutes