It feels like the end of an era with Alone in the Dark 3. It feels like an end to the nebulous "before times", when survival horror didn't exist and Resident Evil wasn't the monster it was. I have quite a few games listed before Resident Evil came out, and even some before this came out, but they're all based on vague feelings I get, and they're usually wrong. Outside of Doctor Hauzer that is. And in another sense, this is the end of the original trilogy. These games were never known for having an impressive over-arching story, but after this they're all bizarre time-line mangling things that I've read but I still don't really understand.
|Something about this shot feels wrong
|Who builds a town right next to a crevice like that?
|This felt like something out of a parody
|Hanging me after I'm dead seems silly
|I kept expecting to get into a quickdraw contest or something
|I love this particular shot
Causing the bridge to be destroyed, launching Carnby ahead. Check out that clever gunman in the tower bit. If this was a "serious" action game I'd have to fight it out with him like that. Makes me wish this was that kind of game, because that would be sick.
|Note the camera in the trash there
|The saloon doors animate, but poorly
|Note the projector, still in there during the recording of this
|Apparently rotting old floorboards make for excellent cover
|Nice artwork, but terrible as a map
|You can just barely see the dude on the left
I guess I have one way forward...wait a minute, that's another outlaw. Uh...huh...The two outlaws are invincible, for now. There are two doors I can reach, but neither are openable. Nearer to the entrance there's a gate door, but I can't do anything to it at all. It takes me some considerable amount of time to figure out my next option. At first checking to see if I just wasn't hitting the right spot with a key.
But then I figured it out. Or something out. Throw the bottle, since I had the option. That gives me a useless broken bottle and a token. Oh, its that puzzle from last time, isn't it? Use the token on the piano. And its still as annoying to find the spot to put it in. Five programmers and nobody could fix that issue?
|I'm pretty sure I've seen an image like this hundreds of times
|There's something silly about this
|Awful title reference #2
I've got mixed feelings about the game so far. On one hand, its got the things I liked about the previous games, good music, good atmosphere and graphics. On the other, its not really appealing to play so far. As a shooter I doubt I'm going to be able to hit anything, melee combat could end badly, and as an adventure game I'm not seeing its virtues just yet. But I admit, I didn't expect something in the background to be usable, so I should put my thinking cap on and try to puzzle my way out of things.
This Session: 1 hour