Name:TRON: Deadly Discs
Number:92
Year:1982
Publisher:Mattel Electronics
Developer:Mattel Electronics
Genre:Top-Down
Difficulty:4/5
Time:1 hour
Its hard to think that, chronologically, this is the first licensed game I've played. The Atari 2600 has been retroactively slapped with the image of a console that crashed thanks to a deluge of bad licensed titles, with E.T. the Extraterrestrial heading the charge. Perhaps that's true, but it looks like the games I've picked out for this blog are relatively isolated from the deluge of crap that was this period.
The Intellivision and the Colecovision, thanks to their lower market shares, usually didn't have these kinds of games on their systems. There was the illusion of quality. On the other hand, Mattel, the creators of this game and the Intellivision, tended to port some of their games to Atari. I didn't play that version, knowing full well it would be a downgrade. I had an Intellivision growing up, but rarely managed to play it, thanks to being an old system even at the time, which meant finnicky set-up. So I never played this game. But I did have a good idea of how to play it thanks to having the manual.
The red man is the player, and on the right, the yellow disc is the player's weapon |
I'm admittedly not sure how this one happened |
Its certainly an impressive looking thing |
About as far as I got, note the different shade of blue on the top enemy |
Weapons:
The disc is a very interesting weapon. Easy to use, hard to master. It doesn't really seem that much better than the rest of the shoot once, wait for shot to disappear games that are typical of the era, but its a lot better in practice. 3/10
Enemies:
Your typical assortment that gradually gets stronger as you go. The semi-reoccuring enemy that doesn't actually kill you is new, and his appearance shakes things up quite a bit. 3/10
Non-Enemies:
None.
Levels:
None, really.
Player Agency:
Moving around is exactly what it needs to be. Controlling the disc has a curve, but actually aiming it isn't a problem. Damage reducing your speed is annoying, but more colors would probably break things. 5/10
Interactivity:
None.
Atmosphere:
None.
Graphics:
Simple Intellivision graphics. 1/10
Story:
None.
Sound/Music:
Surprisingly effective for the Intellivision. They don't feel like the usual blips and bloops, although the sound of the disc bouncing off something was used in something else. 2/10
That's 14. About average for the Intellivision at this point. A pretty good start for licensed games, though there don't seem to be any more until 1983. Curiously, there's a remake of this game in the works for the Intellivision Amico...which I'm sure won't go over like every other microconsole has this past decade.
Dimensional Fighter Epsilon3 is proving both very long and very boring, and thanks to its status as the first FPS/RPG hybrid, its not exactly a game I feel like I can give up on. Shorter games will be the rule until I either win or finally hit a brick wall.
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