This actually changes color as you view it |
Number:102
Year:1985
Publisher:ASCII
Developer:Nobuhisa Fujinami
Genre:FPS
Difficulty:5/5
Time:1 hour 50 minutes
Like all computer systems, there are aesthetics to the old Japanese computers. The one I've been attributing to the first half of the '80s or thereabouts is that of high dithering, low palette and very little action. But I haven't played anything from the earliest playable machines, that is, the PC-6001 and the earliest, the PC-8001. Though I'm playing this in a PC-88 emulator because it works here.Looking at this game, I'm heavily reminded of the ZX Spectrum, my least favorite of all the home computers. At the very least this game shares the palette of that machine. Since its entirely in English its pretty much just a forgotten title of that system. Its about as complex as those titles get anyway. The story is, the player is a human going to an island via boat to stop aliens from eating trees. He stops them by shooting them. Any questions? I hope not, because I don't have answers.
The approach |
All the deaths are this flat screen, plus your point total |
Talk about no mercy |
That tree on the right? That's what I would hit if I sidestepped to the right |
Okay, time to play this seriously. And I get killed, three times. Seemingly by sheer dumb luck. Wait, is this actually better than it looks? No...it can't be...can it? Its a bit more complex than it seems at first glance, but only a bit. You can get very easily blindsided, but once you figure out where you actually are in relation to everything else, it gets easier. There are tons of little ways to get killed, wait too long and the treasure gets destroyed, walk into your own shot, walk into something you shot that's still smoldering and walk into a pond.
Dead alien in front of me, small alien in the corner, note the radar down there |
Note the screen is going funny because of the warp |
Every line on the radar is another enemy |
The primary issue is that despite the cool tech, the gameplay itself feels outdated for 1985. This feels like the kind of game you would play at an arcade and have to spend hundreds of quarters to win. I do not see how you could possibly beat this game legitimately. The game employs so many tricks that give it an unfair advantage that the only way to counter them is to cheat. If you get a bad enough seed on each island you're screwed no matter what. A human simply can't compete.
Weapons:
A simple blaster. 1/10
Enemies:
The big enemies dying and having to wait or toss them into the ocean is more annoying than interesting. 1/10
Non-Enemies:
None.
Levels:
Randomly generated islands. Its very cool that the whole level, even the parts that aren't on-screen, is thought of at once. 1/10
Player Agency:
This game's control scheme seems smooth at first, but once you start getting into serious fights, it reveals itself as being pretty bad. You just can't move with any urgency. You can't move and shoot at the same time and shooting after moving seems delayed. 2/10
Interactivity:
Being able to shoot trees and treasure chests to destroy them counts...I guess. 1/10
Atmosphere:
Weird, but not too pleasant. Feels very horrorish in concept and execution, but sort of that 8-bit horror where its not really scary or even Halloween-ish, even if its trying. 1/10
Graphics:
Very, very simple. The scrolling is very smooth, especially for a system that wasn't very capable of such things. 2/10
Story:
None.
Sound/Music:
Blips and bloops. 1/10
That's 10. Not bad for a game that's a chore to beat legitimately. Its by far the most mundane of the Japanese FPS titles so far, and seems to fit in with the sort of annoying difficulty these games employed.
There are no contemporary reviews of this game, owing to coming out for the PC-8001 series computers in 1985. The system was discontinued in 1983. The only modern mentions of the game are that its an early FPS from Japan, which is about the only positive thing you could say about the game.
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