Name:Snipes
Number:104
Year:1982
Publisher:SuperSet Software
Developer:SuperSet Software
Genre:Top-Down
Difficulty:3/5
Time:1 hour 50 minutes
Something that occurred to me, while researching this game. Despite 1982 being the time of those simple, stupid arcade games, I have seen more games with independant aiming than I have without. Perhaps its confirmation bias, since I have been cutting games I don't think will reach 10 points. I wonder how things are going to go once arcades experience their first death.
Give them credit, if they went with CGA mode this would be uglier |
Stalking a snipe |
Missing a snipe, my snipe hunt is going badly |
I'm dead, and but I still had one live left |
Blocking off the snipes movement with bullets works better if snipes aren't already past them |
My bullets have warped around the level, as bullets do |
The regular enemies in this game are deceptively hard to kill. It looks like they take up two spaces, but they really only take up one, while you take up 2*2, meaning you're a big target. At the levels when the walls are deadly, this can result in some tricky situations. They're really good at dodging too, though perhaps this is just a matter of an endless number of enemies eventually succeeding in doing something that looks impressive from a player's perspective.
As you can see, I'm in a great situation, and since I'm on A, I can't just shoot through the wall |
The spearless enemies are quite a bit of a pain. They rush at you at a fair pace, and they dodge bullets. Thankfully they don't appear until the higher letters, but when they do, they're very tricky. They don't hurt you unless you walk into them. Unless you can get them into a situation where all paths for them lead to a bullet, they're going to dodge. Or you can just hit them diagonally, because they're not prepared for that.
Once you get the portals destroyed its a long haul getting rid of the snipes |
At the start, if you're not next to at least one portal, start over. If you die once before all the portals are gone, start over. Individual enemies are not so important, go for the portals. Always put yourself in a situation where you can't be hit. Shoot through walls, but make sure you're about to hit the right area beforehand, getting hit because of that is annoying. Don't worry about the spearless enemies if you can help it. The last portal is going to be surrounded by enemies, so you will have to do the respawn song and dance. Finally, just because there are no more portals doesn't mean the rest of the game is going to be a cakewalk.
It all sounds silly, but I enjoyed it. It has no obvious redeeming qualities and yet, its a lot of fun. I can't dodge squat in this game but that didn't mean I didn't try. Simple, but fun. It does have a degree of annoyances in it that prevents it from being as fun as say, solitaire or Tetris.
Weapons:
A simple but effective blaster. 1/10
Enemies:
Two enemies with very different approaches. 2/10
Non-Enemies:
None.
Levels:
The amount of ways you can have the game play are pretty cool, but ultimately its a featureless looping maze. 3/10
Player Agency:
Very simple, very smooth. Dodging is not very easy though. 5/10
Interactivity:
None.
Atmosphere:
None.
Graphics:
As simple as possible, B&W text. You can spot the difference between things, at least, but my eyes hurt after playing. 1/10
Story:
I don't think there's any.
Sound/Music:
A few PC speaker effects for destroying portals. I understand why they didn't go more in depth, but I feel like there could have been just a little more. 1/10
That's 13, about average for 1982 so far.
Speaking of 1982, I have 34 games left for the year, and very few are interesting at a glance. We are seeing improvement over 1981's stuff, but its still just high quality arcade titles. Nothing with much meat on it. Foreshadowing for a major event in gaming? Hmm...
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