Number:118
Year:1982
Publisher:Synapse Software
Developer:Steve Hales
Genre:Side-Scroller
Difficulty:5/5
Time:40 minutes
Like with all popular titles, Choplifter has its knock-offs, though its sort of hard to tell since its vaguely inspired on its own by Defender. Fort Apocalypse is one interesting in a few ways. Firstly, Synapse would be bought by Broderbund not too long in the future, as previously established in my Shamus review. Secondly, this is another early example of set level design.
The game itself is credited to Steve Hales, someone who would be credited for quite a few games as an audio driver programmer. The plot, such as it is, is that aliens have kidnapped some people, and we can't take the fortress they're in with a direct assault. The player, in his rocket copter is to save them.The game starts, and I'm low on fuel, always a good sign. Fortunately, there is a fuel depot near the start. One can think of Fort Apocalypse as controlling (and animating) the same way as Choplifter did, except by someone who doesn't understand why it worked. The most obvious is that there isn't a proper turning animation, one moment you're facing right, a few later you're facing center, and a few more and you're facing left. This particular bit is unfortunate, since there is considerable reason to attack downward. This is what you're trying to play from moment one, a knock-off.
Note the neat little map between fuel and score |
Moments before death |
I'm dead, probably because the hitbox for these blocks activated before they showed up |
And with 8 freed hostages I have won the level |
...and Plexar can finish it |
Weapons:
Generic weapons. 1/10
Enemies:
A strange variety of enemies, including an early attempt at a copy of the player's abilities. 2/10
Non-Enemies:
Rescuing hostages. 1/10
Levels:
Well, its the thought that counts. 0/10
Player Agency:
Like Choplifter, but measurably worse. 2/10
Interactivity:
I don't think the barriers in this game really count as destructible environments. 0/10
Atmosphere:
None.
Graphics:
Bland and uninspired. 1/10
Story:
None.
Sound/Music:
Generic sounds. 1/10
That's 8.
With this title, I have finally officially reached the halfway point on 1982. That is, I have played more games than I have remaining. Owing to the nature of some games being impossible for me to find or just obviously unplayable, the true number is probably lower.
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