Number:141
Year:1982
Publisher:Atari
Developer:Atari
Genre:Top-Down Shooter
Difficulty:4/5
Time:1 hour 10 minutes
Won:Not possible
One of the fun things about doing this is that sometimes while researching one game you discover another. Fun isn't always the operative word. In this case, the word is mild annoyance. Gravitar, having not done well, presumably for reasons I explained, was soon designated the target for a conversion kit. Feels fitting that the title to do so is Black Widow, a game about killing insects, as such things often take host in unpleasant places.
Now, I had some trouble with MAME since Gravitar, as it wasn't registering any keyboard presses. This has happened before, but usually just for one day. So I eventually decided to play Atari Anniversary on PSX, since I couldn't play it otherwise. Today MAME started working again, so I could finally play it properly. In the future, I'm not going to wait to play the arcade titles until the end of the year.
So...the money signs are sliced up beetle larva? |
The plot of the game is that you're a spider who can spit poison/shoot things, and now most of the insect kingdom has decided they're going to kill you. Protect your web from their endless onslaught. Typical twin stick shooter stuff. To me, this really needs something special to differentiate itself from what Robotron 2084 did.
Your character moves and shoots in 8 directions, and can have 4 shots on-screen at once. You can move within the confines of the web, but not through any parts that are currently red, which also reflects shots. Throughout the waves walls variously turn red and green. I couldn't tell you what green walls did and even red walls didn't seem to work consistently. You only get one hit per life.Enemies come in two ways. First, they spawn in a limited quantity each way and come in off-screen. They're mostly simple minded, either wandering around or chasing straight after you, with little complex thought behind it. When shot, most enemies drop a $, which gives you points, the sooner you get it, more points. It is advisable to do so, because sometimes enemies walk over them, creating an egg. Some enemies spawned are normal, but others are are invulnerable to your attacks. Eggs can be pushed off the web. Gradually, enemies start doing things like exploding if you shoot them, or chasing after other enemies to turn them into rockets that shoot after you.
Despite the effect being similar, these do not seem to be explosions |
The bug slayer being the thing on the right |
Not too far from an egg, note the color, which means this one is invulnerable |
This is not a very smooth game. Now, part of this must be attributed to the strange choice of emulation, but having eight directions feels wrong for this game. It needs smoother directions than that. Thing is, its not a very smooth eight directions. In practice I had closer to 4 about half the time. This is solely due to the PSX emulation, which is hot garbage.
The green-winged red enemies here do explode, and are quite deadly |
The weird rocket enemies |
Weapons:
Generic weapon. 1/10
Enemies:
I like the variation in theory, but in practice it lacks something. 2/10
Non-Enemies:
Hey, someone who's actually helping me. I'm shocked! 2/10
Levels:
The web design is interesting, but each wave having some weird selection of blocked sections is not. 1/10
Player Agency:
The 8 direction moving/shooting isn't as smooth as I'd like, but it works for the most part. 4/10
Interactivity:
None.
Atmosphere:
This game really makes me feel small and blind. I don't care for that. 0/10
Graphics:
Simple wireframes, nothing exciting. 1/10
Story:
None.
Sound/Music:
Pretty generic, but I guess its high quality for the era. I barely remember what it is after finishing playing it. 1/10
That's 12, which is indeed an improvement over Gravitar. Just stay away from any versions in a compilation, its practically guaranteed to be garbage.
That's it for 1982, for real this time.
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