The existence of the game perplexes me. While I liked the original Galactic Empire, it was unique in such a way that didn't really get that much popularity at the time or now. Following that up with a perplexingly named sequel seems odd. While I'm sure that there are bits of it that are more advanced than the original, it seems to be just another game like the original.
This time, the player is a top member of Sersec (the Imperial Secret Service, no doubt the same as in the last game) who is sent to Kaiser, in the Methik system. Methik is independent, but very corrupt. The despot, Konrad Lanasi skims everything for himself. His enemies are all divided. The Techno Lodge has internal problems; The Rachnouist Church is the main religion here, and is currently being persecuted; Allegedly the general of the army, Massadeh, is planning a coup.
What the player is supposed to do is a mystery, but we know that the imperial embassy is about to open on the capital, Shade, and our colleague and friend, Dale, is going to meet us there. That's the backstory. The game is much the same as most Coktel Vision games around this time, various languages to select, sound card, and their code system, assuming it wasn't cracked. Also, a demo function I didn't test out.
Frankly, a DM-styled game would be a lot cooler and mean these awesome pixel artists wouldn't be wasted. |
There's a menu before dropping yourself in the game. Guided tour, which I would have assumed would show me a demo, but instead explains everything. This is actually very helpful, if you didn't play the original. It even shows you most of the weapons, which is nicely done, well-animated. I question the reason why these were made, since frankly it just makes me wish this was done Dungeon Master-style. In addition you get nice but useless maps of towns and the nearby areas, as well as space. After doing all this, the game automatically starts.
Where the game differs from the original is a mystery to me, because it's nearly exactly the same as the original game as far as controls go so far, and basically everything seems to be the same. As far as technological advancement is concerned, it looks nicer and it runs smoother, but nothing else. I daresay Beginner's Galactic Empire is the better word for it, since there's a tutorial here. When I was searching for the intro, someone apparently gave up on it, so that clearly worked in Nedelec's favor. (But again, you try searching for Galactic Empire anywhere without getting a bunch of unrelated crap)As usual for science fiction, this game predicted the future, because the tutorial brings to mind the very annoying trend of making computers do cutesy, "funny", information or error messages to ensure normies don't think their iPhone is going to kill them in the middle of the night or whatever it is that made people soil themselves in terror before AI suddenly reared its head. (Or whatever made people make error messages cutesy, all I know is I find it annoying) My AI companion helpfully informs me that this is the city of Shade, capital of Kaiser. There are many enemies and friends here!
What the game doesn't mention is that you have to right click to activate mouse mode, then left click on the item. Two lines of text. |
Okay, not that helpful a tutorial, because it just says "pick up the weapon" as if that was obvious. I forgot the method of switching to the semi-decent controls, right click, which frees up the mouse to act like a mouse while the keyboard can do things like move and look. It's not quite traditional, 4 and 6 on the numpad to turn, - & + to move. It's a laser, which gives me slight pause. There are sprites in the game world, which shouldn't be a source of praise, but come on, a good sprite beats out most early 3D models any day.
It's a good thing the game told me, for all I know he could be a valuable member of the Galactic Empire. |
I wonder if game developers were in a competition around this time to get players to associate good things with stranger and stranger objects. |
At this point, the game tells me that oxygen has popped up because I can now activate missile mode to get it. From the manual, you press F2 to activate it. This is some sort of exploratory missile you control remotely. It's sort of like flying, except you're on an entirely level playing field, just in the air. I guess I'm supposed to crash into the oxygen, except it's faster than me and I can't quite predict the path they're going on, and I can't stop to do so. I hope that doesn't turn out to be of vital importance.
Oh, animal gas, guess I won't have to worry about skunks. ;) |
The blue and red bars at the bottom determine the power towards weapons/shields. Up top, blue, oxygen, red, ammo, green, shield. |
Despite the nice sprites, they function no differently than decorative ones, I.E., no turnaround sprites. |
Then there's this thing. It's an animal, apparently, and it takes a considerable amount of shots, so much that I'm out. Guess I better...
...die. That's an unfortunate situation. That's also a change, because I don't remember that happening in the original. Did I do something wrong? No idea, because that guy is actually sentient and always attacks. Running out of ammo definitely causes you to die which is, again, unfortunate. Wait, I picked up a grenade somewhere. Well, that kills him, but there's not much point since I managed to run past him anyway.
Here I find a combat dose, read, ammo recharge. I'm guessing that's a French turn of phrase that doesn't translate into English. There's a guard after this, hostile, hope that isn't a bad sign, and then...
The weird faces seem intentional, possibly to make up for the loss of the dialog system. |
After this is an inflatable barrier. I shoot it, expecting it to pop, but no dice. I go back, thinking I missed something until I remember, hey, I have a decompressor. So it's a puzzle. A more proper puzzle compared to the last game. Then after this is a simple key and lock puzzle, with the key being held by another robot guard. Guess I was mistaken about everything outside of dialog. At least the robots are easier than in the original.
The Centurions Bar, as I approach I can enter. This isn't like the original, for there are interior scenes. Makes me wish they just made it into an adventure game to begin with. It's very indicative of the direction Coktel's adventure games had, except you can only interact with people and it's all about what they say. Okay, you can turn the TV on and off.
Dale isn't here, in her place is a man. She's been taken and the alien in the middle knows more. Not the alien to his left, my right, the one looking at me. He'll tell me where she is, but I need to bring him a Gravatik grenade. At this point I try to leave. Nothing happens. There are a couple of unnecessary aliens, and the lady is a reference to another Coktel Vision game, but I can't do anything until I try the man again. He gives me a pass to a factory, which is where I'll go next time.
So far the game has been interesting. I don't know where this is going, because by all rights someone replacing my contact is such a big red flag I should be on the first starship back to the core empire. It's been improved in nearly every way except the controls being the same and the removal of the dialog system, but despite that I think the changes have been for the better. Combat is actually fun now if simple.
This Session: 1 hour 40 minutes
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