Number:254
Year:1985
Publisher:Namco
Developer:Namco
Genre:Side-Scrolling Shooter
Difficulty:5/5
Time:50 minutes
Won:No (113W/83L)
Putting Wolfenstein 3D off for a week owing to it being at an awkward length where I can't really finish it in one but can't stretch it out to two. Here's something quick and dirty in Namco's Alien Sector, also known as Baraduke, one of Namco's lesser known franchises. I've seen a lot of comparisons to Metroid, but this seems to have less to do with the actual gameplay and more because they both star female leads who are hidden behind power armor, and echo the sort of thing that would appear in Aliens.
![]() |
| When you place it like that, it looks ominous. |
Controls are quite simple. Kissy moves like your typical side-scroller protagonist, except she has a jetpack. She moves left and right, slowly falls to the ground when applicable, and when you press up, she goes up. Pressing down increases your downward momentum, but not aggressively so. You move smoothly, but not too fast.
![]() |
| A typical sequence. The blue enemies are the ones you have to primarily take out. |
Each level is simple. There are a number of monsters with giant eyes. Your goal is to shoot them until they explode. When they're alert, they spawn smaller, weaker enemies. They also shoot at you. Some of them have a sort of chair, which means you can't shoot them from that side.
![]() |
| Some pods, along with an evil version of the PC. |
As you stay in a level more and more, more things start appearing. Enemies dropping down from the ceiling or from the sides and shots just popping out of nowhere. The thing is, this tends to start way, way too quickly. To the point that you get seconds to look at a level before it starts happening. It's easy to end up in an endless loop until you run out of shields and die.
There's a wide variety of these things, ranging from the mundane to very oddball. A lot of variety is in the amount of enemies that seem to pop up as you try to get through a level. A considerable number of these fall into the category of enemies which seem like they can't be killed. Either because they don't get damage frames, or because they can only be hurt on one side.
![]() |
| A reasonable and balanced game of roulette from a later stage. |
![]() |
| One of the harder bosses, despite the seeming simpleness of it. |
Normally, when I play these arcade games, I feel like even if I'm not very good at it, there's a path to where I could be good at it. Maybe I just don't want to spend the time, maybe I'm just not good at what the game wants. Not here, not at all. This is just straight-up a matter of luck. Unless you're being fed the answers ahead of time, you're going to have to guess on which direction is the right one to go, or if some enemies are even killable at all. They are, but it doesn't feel that way a lot of the time.
![]() |
| One of said chokepoints, sure, you can take out the guys at the top, but you'll still have to land to further aside of the blue guys, all while more enemies spawn in. |
It doesn't help that while the game is generous with your ability to move and your hitbox, there is no mercy otherwise. Enemies only hurt you once while they're touching you...technically. It's very easy for enemies to combo you, simply because of how much stuff is on-screen most of the time. Winning is all about not getting into a situation where stuff is on-screen, a losing proposition most of the time.
This is not a fun game. This is all the unfun parts of a hostage situation without any cathartic shooting of the hostage takers. Because there might be a hostage inside the taker, or there might be another enemy. I feel like I'm playing a weird game of SWAT without any of the things that make SWAT fun. Even recounting it leaves my head aching and feeling like mush. I eventually just gave up on one of these sections at about the 24th level. I strongly suspect I'm not missing much.
Weapons:
A basic gun, with power-ups that do nothing distinguishable. 1
Enemies:
A variety of creatures which appear too often, but do present interesting situations in which to deal with them. 3
Non-Enemies:
The little friendly aliens add a bit of depth to what is otherwise a mundane game. 1
Levels:
Very basic stuff. Some levels are effortless, others are slogs, and there's little in-between. 1
Player Agency:
Could have really used some aiming, but what we get works. 4
Interactivity:
None.
Atmosphere:
Actively unfun. 0
Graphics:
Nice-look sprites, but too little variation and not much animation. 3
Story:
Too sparse even for an arcade game. 0
Sound/Music:
You can tell what everything is, but there's a soft, wateriness to each sound which makes it annoying. Getting damaged is the worst, because you get hit and a harp sound plays. Like someone randomly playing strings. As you get damaged, there's a background noise. It's supposed to be a heartbeat, but it sounds more like a set of leaky pipes. 2
Taking 2 points off, we get 13.
As I said in the start, there are a lot of comparisons of this to Metroid, and I'll echo my opening statement. There's nothing beyond the lead being a woman who you don't find out is a woman until the end. It's a bit weird seeing people talk about this game, since they're trying really hard to oversell this as something interesting, when it really isn't. I'm no Metroid superfan, I just really like the Prime series, but even the original, which I can't stand, is leagues above this.
Next time really will be Wolfenstein 3D again.






