Last time, I killed a vampire by causing daylight to appear at night via using a tuning fork to break glass.. In retrospect, that didn't actually make any sense and I'm starting this session off with a deep sense of fear. Not of the game itself, though it has its moments, but because I'm afraid I'm not going to understand any of the logic.
I return to the alien movie set and try to fight the worm monsters. I actually can kill them now, but it costs me a lot of health. The new, fun part of the game is that you can take damage in your limbs. Head and torso does what you expect, but if you get a damaged arm, you do worse in combat, both and you can't do anything with your hands. One leg, and your ability to move only occasionally pops up. Both and you're dead in the water. In this situation, I ended up getting taken out by a giant mosquito.Combat is worse than the original. Say what you will about it, but there was a system to it, it worked as long as you could match the reflexes of the enemies. Here, click and maybe you hit. Wait until the icon pops back up and do it again. There's seemingly no defense. I checked a few guides to see if they have anything different to say and none of them mention anything about combat. It's terrible. Since the bug picture isn't going well, what about the witch? That goes better, especially once I start using the no regent spells Healing Hands and Ice Bolt. It takes a while, but I take her out. Her head explodes, and now I can pick up her eye and...eat it. Or use it in a spell. Since the spell in question is Fear, which I suspect is of limited utility here or of absolute plot importance. One or the other. Either way, I'm underleveled for it.The costume room, after I turn on the light, has costumes. Six of them. Well, that's useless I think, until I realize that this means that these must be in some way be useful. Not just in the "do this when you have the experience to get more experience to get enough levels to handle the evil boss" way, in the "hey, remember that this is an adventure game" way. Though checking, one of the costumes comes with a fencing sword, that of Sir Walter Raleigh. It works, and I actually clear out a few of the hostiles in the alien picture, but I get poisoned by a mosquito. Gonna have to find the ingredients for an antidote. In the meantime, it occurs to me that I can probably solve that frozen boiler. "Flammable objects" are the regent for the fireball spell, which paper counts as. I just need to wait until I get enough juice to cast it. I really hope I'm not on a timer here. After the requisite amount of waiting, I cast a fireball and now the room is back to normal. What I get for my troubles? A copper rod. Which, if it doesn't actually do anything in a puzzle, only works for the magical armour spell. Which I can't cast yet, because it's seventh level.
So, the antidote spell needs a natural poison. Which I presume means I need belladonna or aconite or something. None of the plants around are this. There's no poison, technically. I wouldn't drink the contents of a fire extinguisher. Okay, well, maybe, thinking back to that fish tank full of piranhas, I can use telekinesis to get the key out...except I need a magnet for that, and I haven't seen one. Considering I'm probably going to need the poison for the antidote, that poisoning the meat idea is looking less and less likely.Now, what about the zombie picture? So far I have no idea what to do there. There's a door I can't open, a dead priest, and holy water I can't grab. Well, I try to just grab it, and the game tells me I need a vial. I don't know why, but fine. Maybe I can use the resurrection spell on the dead priest, but for now that train of thought is not helpful. I decide to look up if there's anything I can do here, and it turns out I missed that you can move the pulpit to go below. And to think Elvira hinted at this with her "sermons were very moving" speech. She gives another one about brains and brawn, which is a subtle hint for what's about to happen.The place directly below the pulpit is weird. There are two hag-like creatures chained up against a wall, with it all just hanging out. I can kill them...which I do. This doesn't seem like the kind of game that pretends to care about killing prisoners, if anything, killing might be best. Then a long trip down a rock cavern, and dirt catacombs deep beneath the earth. There's a trapped alcove with a key in it, but the trap doesn't kill me. The hostile down here, instead of fighting zombies or anything, are just skeletons with axes. Lame. What's not so lame is that they hit like a truck and it takes my all to take out just one. I don't have a chance against these things yet.I carefully continue in the alien picture, taking out what enemies I can, then retreating back out so I don't get ambushed. I make it all the way to the end of one hallway, which leads to a cave. This has worms pop up out of the ground. They're tougher than the wandering worms, but there's only three of them and they don't surprise you. Inside this is a mushroom, which is not poisonous, and a crystal. Unfortunately, I need to manipulate it so I can get past the area without getting poison damage from the mosquito. Or something, since it just brings a limb down to zero health, and if I heal it, takes it down again.
Since I can't, I decide I'll head back here later. I decide to go up to the second floor and look for more objects I need to cast spells, then bring them down to the area between the studios. I start with Elvira's room, since it's messy, and I find out I can look inside the make-up case. Oh, look, there's stuff in there. The silver four-leaf clover's for a luck spell, or possibly Magical Armour, but the other seems to be an actual item, a curling iron I can use. Which generates heat. Speaking of which, don't I have a room in the mansion I was supposed to open from the inside?First I check it with a fireball. That works, and in comes one of the developers whose palette has been changed to corpse color. I wonder which of the developers is the face of my protagonist? The guy who ended up assigned to be the role of hero and Elvira's boyfriend. A few applications of ice darts and a few whacks with my sword and he goes down. Outside of here leads to a hallway with a door to the kitchen and to downstairs.The kitchen has surprisingly little obvious stuff, no real foodstuffs beyond flour and a few mysterious items, just a lot of pots and pans. Copper, which means they should be useful, but mostly I'll have to go over it a bit to figure out what's what. There's the little sliding small door I used which "teleported" me to the cooler, but it's one-way. There's a door which leads to the hallway with the killer zombie, and he's still there and kills me.The basement, meanwhile, has three rooms. The one straight from the stairs is a cell with nothing in it except a message written in blood on the wall. Maybe message, I can't read it. Then we have a laboratory with a mad scientist who kicks me out whenever I try to talk to him or do anything, the third involves a little Frankenstein's monster on a table. I kind of already know what I need to do here, since this bit is pretty commonly spoiled. I have to bring him to life, but I have to be careful not to cut his wires ahead of time, lest I end up in an unwinnable state. That said, I'm also in an unwinnable state right now because I have no way of dealing with the zombie.So I decide to try my luck with the ghost of the guy in one of the upstairs bedrooms again, and despite the magic seeming to not work, a few stabs with the fencing sword do. Huh. Anyway, the scripts themselves are useless scrap paper, but he also has photos. Of every character who belongs in one of the costumes in the costume room. Including the guy in the white coat, who I suspect is the lab assistant.There's also a button under the bed which opens a secret passage to an altar room, which might be important later. For now, I decide not to hang around here, there are vampires hanging around on the ceiling and I don't want to wake them up. Right, well, that's enough actually solving things, now it's time to look up a walkthrough to see where that darn brain is. It's in the mad scientist's lab. No, couldn't do that first, I just had to know where the brain was.So I get the costume and go to make-up to do my face up like the lab assistant. The first time around I don't use the teeth, since they aren't showing up the same time as the mustache, but that's important. Unfortunately, every time I click on something, he asks what I want. Every time he does, I need to ask if he needs any help, or he'll kick me out. I can, if I bring the note from the book with, have him whip up some poison, but then he kicks me out. If he kicks me out, the door is locked.
Disgusted with how little information the walkthroughs give me, I check a longplay. The stuff I need isn't in that room, it's in the one with the monster. Finally, I've found a brain. And all the parts that fill up our insides. I test the spell on the zombie, and he's gone. I go through and back through the area, and he doesn't show back up. Huzzah! Now, to poison those fishes and grab the key. This doesn't seem to cause any change there, but I can grab the key unimpeded.The use of this key was not obvious to me, so I checked to see if there was something I missed. There was, turns out one of the paintings I checked behind is hiding a safe, it's just that you need to click the wall after removing the painting. There was no sign that there even was anything. Inside is an Indian peace pipe, which the Indian in the basement doesn't actually want. It's probably important, so I'm going to leave it in the lobby.
I'm level 5, which means I can cast resist fire and check out the burning room. Which has nothing in it. Another trap, unless whatever meager experience I would get here was supposed to be important. Since I seem to get more from casting spells, that doesn't seem to be the case. I'm starting to suspect that this game isn't timed, which is a rare mercy.
While reading the books in the library again, I've figured out how to change pages. See, you have to click on the book icon above the words in order to get more words. This is obnoxious and annoying, and took me until I opened up the spellbook to find it. That said, this reveals a lot more, like how to cast the resurrection spell I'll need for the priest, how to summon and unsummon a demon and a few more interesting things.Of relevancy right now, is that it reveals the method of reanimating the dead like Frankenstein, which, if you've seen your horror films, is to use a lot of electricity to charge the corpse. This is what the seemingly irrelevant tasks of getting the copper rod and reaching the roof were for. Use the rod as a charging point on the roof. It would be nice if the game told me there was a hole on the roof for this stuff, but hey, that would be telling the player.
There's no storm around, so there's no lightning. I do have a spell to summon a storm, which is seventh level. It's going to be a while on that, which means I have to start going through the crypts or the insects. First though, I'm going to need to recharge and prep some spells for that, a lot of busy work. So see you in a week on that.
This Session: 1 hour 45 minutes
Total Time: 3 hours 35 minutes

























































