Back in my misspent youth, I had a big shareware CD that I spent most of my time on. It had the big shareware shooters before Duke and Quake, plus some smaller ones like Depth Dwellers and Isle of the Dead. I've talked about Isle before, its crap, and young me was wise not to play it. Blake Stone is not the best Wolf-clone, that would be Nitemare 3D in this gamer's humble opinion. But Blake Stone takes a not-so-rough second. Now, unlike other Wolf-clones, Aliens of Gold is actually made in the same engine. I'm not sure how close it is under the hood, but above the hood, its got little visual touches, resurrecting enemies, projectiles, automap* and actual non-enemies. This is a first for the more traditional FPS I'm used to, Galactic Empire beat this to the punch, but that's one weird game. Flight sims and Ultima Underworld too, but that's to be expected. Its also designed by Jim and Big Mike who worked on the three Catacomb games.
Blake Stone is a British secret agent in a semi-realistic near future setting. Colonies have been made on various moons and planets, terraforming underway on some of those. He is to be sent to the STAR Institute in order to uncover whatever it is that one Dr. Goldfire is doing. The story doesn't mention what it is nor do the instructions. Which is told mostly in-universe, by a R.E.B.A. voice interface. Its not actually a secret, but whatever. There are 11 levels, 8 regular, one boss, one after that, and a secret level somewhere in the first 8. There are four difficulties, which I do believe control how many enemies there are, but I've never beaten any of the episodes on Veteran, so I'll be picking the next one down, Expert.
The intro text is something about Goldfire being aware of our entrance into the building, yatta, yatta, yatta, he's fleeing, kill the Spider Mutant. Thanks for that helpful tip, game. So much for the secrecy.
They drop "Rapid Assault Weapons" and the rocket launcher is the "Plasma Discharge Unit". Generic space weapons, whatever. This whole thing was done stupidly on my part, as if I remembered, I could have just gone through the back door and pushed into a different secret, then behind the guards, into a prime spot to grab the PDU.
They're in a sort of...money area. There's a robot too, who cares at this point. Some treasure, more in a secret area. Only one place left to go.
This Session: 2 hours
Total Time: 2 hours
*To show how much I remembered this, I didn't even realize this was a first until I started up the second entry, and looking for a date comparison realized that was not a thing already.