With that interlude out of the way its time to talk about Alone in the Dark 2. After Wolfenstein came out Infogrames wanted something more actiony. Whether that lead to the departure of Raynal or he naturally left, I leave up to the reader. Regardless, with a new tone and a new lead its natural that some changes were going to occur. Hopefully one of those changes is autoaim, because actually hitting something with a gun was nigh impossible. Meanwhile, my criticism of the plot as suddenly turning into pirates is going to be no less true here, because the prelude reveals that there's a pirate ship. Good. Just what I needed.
Interestingly, this game was accused of the usual kind of moral degeneration. One "Detective Chief Superintendent" from Yorkshire was the Satan in this particular case. Seeing as this came out the same year as Doom, and later than such gorier titles like Barbarian, Chiller and Mortal Kombat...I don't know. I've never heard about any such gore, but I could be mistaken. But Morpheus, you ask, that's in the UK, they were over-sensitive idiots who might as well have been the publicity agents for the horror genre. Yes, that's true, but maybe they have a point this time. Some of those video nasties were nasty. Let's see if this is a...game nasty...yeah, that's not something that depends on the contents, but anyway!
...and nary a support to be seen. He's running and he's not kidding around, he's got a gun. The guard here clearly isn't human.
Jumping across a gap? Don't tell me I'm going to have to do that.
This works if the guy you're cutting to has a face. This just looks like a monster.
This Session: 1 hour