Number:126
Year:1997
Publisher:WizardWorks
Developer:Sunstorm Interactive
Genre:Hunting
Difficulty:3/5
Time:1 hour
Let's try something a little bit different. In the '90s, back when FPS titles first took off, many companies made semi-official and unofficial add-ons to the more popular ones. These ranged from CDs with a thousand levels slapped on from the internet to actual expansions. WizardWorks was the most notable of these publishers, and Sunstorm was the company who developed all their Build Engine expansions. These were successful enough that some of the employees had enough spare time to work on a side project; Deer Hunter, a side project that would end up being a really big thing around the turn of the century. Not bad for a company that most people couldn't name today.Now, I don't quite remember what the earliest hunting game I've played before was, but I have played something this early. If you're unaware, in the early days hunting games were static, no tracking down animals or anything. Just sit down, and wait for deer. I'm not actually sure what went on, but I distinctly remember not taking out any animals.
I should point out that this is surprisingly easy to get working in WINE, but it isn't exactly plug and play. You need to play it in a window, and you need to play it in Windows 98 compatibility. Then it just works. I'm playing the game with both of the add-ons, for as little as that will change
The map screen, if there's something in the right box that supposedly means there's deer nearby |
What 95% of this game is about |
The rifle is the only weapon that allows you to zoom in on targets, everything else functions with weird iron sights |
A lucky encounter with a deer |
You have to take into account the distance, unfortunately, the iron sights are no help |
Weapons:
The four different weapons work out as a subtle method of difficulty. Each lower tier weapon is harder and harder to use effectively. 2/10
Enemies:
Just deer. 1/10
Non-Enemies:
None.
Levels:
There are six of them, and they seem different. Even if I tried playing this as serious as possible, they don't really feel that different. And if for some reason you couldn't get enough of this, there's a map editor. 1/10
Player Agency:
Everything is done via the mouse, which works, but there are a bunch of little issues. Because everything is on the mouse, you can't do two things at once, like turning and doing a deer call. Turning requires putting one's mouse cursor at the edges of the screen, unless one is wielding a gun, which apparently causes you to have a worse chance of hitting the longer you have it up. 3/10
Interactivity:
None.
Atmosphere:
Despite the overall cheap nature of the game, this feels a lot more like being out in the wilderness than most games would accomplish, though it does feel more limiting compared to those titles. 4/10
Graphics:
Despite the trees being very obvious bitmaps, everything looks decent. Not great, but it does its job well enough. 3/10
Story:
None, like a hunting game should have.
Sound/Music:
Some stock sound effects, the protagonist is voiced, telling us if we hit or if there aren't any deer. The real prize effective background noise. Does a good job of sounding like the a hunting ground. 4/10
That's 18. Very much so a game that aged poorly, though you could easily fix this by implementing a decent tracking system and adding some hotkeys for every function.
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