Number:122
Year:1987
Publisher:Go! Media Holdings (an imprint of US Gold)
Developer:Probe Entertainment
Genre:Side-Scroller
Difficulty:3/5
Time:50 minutes
Cartoons from the '80s aren't something I've seen a lot of. While I grew up with access to Boomerang, which showed a lot of classic cartoons, I can't really remember much of it beyond Looney Tunes. Bravestarr is the kind of cartoon I just never saw anything of or anything like. I think the only such cartoon I've ever seen was Star Trek: The Animated Series and He-Man...and I saw ST years after I was a kid. With this knowledge I cannot imagine that Bravestarr is worth watching.
The story of the series is that Marshall Bravestarr and his sentient alien horse "Thirty/Thirty", defeat various ruffians and villains. I'm sure this, like all other such adaptations, was decided solely upon the potential financial gain the publisher could get for the game. Considering that the title was only released in Europe, I suspect the answer was not a great one. Title music's great though.
Another Amstrad game with a horde of enemies, how original |
The game starts up, and it is ass. A & Z go up/jump and down, while walking left or right is confusingly enough, done with the < & > keys. Space shoots. Its somewhat clunky to use but it works. What's more confusing than the controls seems to be the game itself. I get hit and hit and yet I don't die. Whatever's keeping me alive is a mystery. Perhaps this is something I should have known from the show? Eventually I die...but I just get stuck for a moment and then Bravestarr returns. I figure out later that getting hit drains the amount of time I have, Bravestarr is effectively invincible otherwise.
I see...does "nobody" want some money? |
Some typical gunslinger enemies, who will stun Bravestarr for quite a while |
After dealing with that, what's going on with my character dying becomes pretty clear. Don't know if this is how it happens in the cartoon though. So whenever Bravestarr gets hurt enough he dies, but only for about 12 hours. This is bad in this particular case because he only has a week or so before some horrific event happens. This makes the whole experience feel very ambitious for a title based off a presumably mediocre children's cartoon.
We're definitely not finding fun here |
If only there was some way to depict this in a graphical action game |
Maybe if I shoot in the same direction as him, he'll think we're on the same side |
Despite having the illusion of a day and night cycle, I don't think there are any differences between the two |
The final boss, apparently the "Spirit of Stampede", is actually hard, because by this point you have hours on the clock and the boss is one of those enemies. This is really only hard because of the inflexibility of jumping, you always jump a certain height and in whatever direction you were going when you started jumping. Every shot he fires is the stunning kind, and he doesn't seem to have a pattern.
I'm not sure what this is in the distance, but it isn't good |
Weapons:
A single-fire weapon. The number of shots on-screen seem to be governed by how many power-ups you have, and if you get knocked out/dead they reset. You can however, fire and remove one of the on-screen shots. 2/10
Enemies:
There's a decent attempt at providing variety in enemies, but because the game's approach is to just overwhelm the player with them, its hard to appreciate. 2/10
Non-Enemies:
None.
Levels:
Despite trying something clever, this is ultimately just walking left and right until something interesting happens. 1/10
Player Agency:
They work, but the controls feel stiff, especially the "realistic" jumping. 3/10
Interactivity:
Basically an illusion. 1/10
Atmosphere:
None.
Graphics:
Very nice-looking, at least stationary. Items that are interactable aren't obvious, and animations aren't great. 3/10
Story:
Hey, an actual story for once. I mean, its not complex or really interesting, even I think to those who watched the cartoon. 1/10
Sound/Music:
A nice theme tune, but mostly blips and bloops. 2/10
That's 15, somehow.
Period reviews were mixed and I can't say I care enough to examine them too closely. What's more interesting is that the game was apparently put on the German BPjS index, which means it was illegal to sell it to minors. The game based off a children's cartoon. That went well.
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