I do not know anything about BattleTech. This is not something, I should say, is directed in a general way towards certain types of tabletop games. Despite my experience with Warhammer 40k being two abandonware games 15 years ago, I vaguely understand most concepts and ideas contained within the franchise. No, BattleTech is something that I've somehow completely avoided over the years.
As far as I'm willing to credit it, I think that most of the games being complex mech sims when I already struggled with something on the more arcade side in Armored Core (So I assume) had something to do with it. Let's just say that I've been content to watch other people do things in mechs rather than do it myself for a while. This of course, bodes extremely well for me being able to get anywhere with the game.
I'm going to try to piece together what I can from the in-game writing and the manual. Looking at the BattleTech wiki reveals that there is a considerable amount of stuff to go around in the universe, over sixty thousand articles, most of which are irrelevant to the game, but still presents me with a somewhat overwhelming introduction. The manual starts off pretending it's some sort of in-universe document, some mercenary The Anarchist's Cookbook, but beyond the intro, there's not much to show this. It's a bit less than fifty pages, bigger than some, but on the smaller side for a simulation.
The backstory the manual gives out is a brief history of a thousand years in which this universe differs from our own. The Western Alliance forced world peace back in 2014, gradually becoming the Terran Alliance by the 22nd century, at which point faster-than-light travel is developed enough to launch interstellar colonization. For the next hundred years humans expanded to over six hundred worlds.
War broke out as the colonies began to rebel against the Alliance. Six years later, the Alliance was broken and a mass exodus of Earth took place, and by 2314, the Terran Alliance had collapsed. This mattered little, as soon the Terran Hegemony replaced it and small-scale wars continued to rage until 2550. This is where BattleMechs come in, the now standard weapon of war in the "ritualized" warfare of the time. This would continue until the Star League took control and instituted a period of peace for a hundred and fifty years.
At which point, until the present, 3024, such brutal warfare occurred that manufacturing for modern equipment was so poor that cannibalism of existing equipment was the rule, rather than the exception. Now there is peace, but knowing the past thousand years, even if there's no open warfare, there's going to be plenty of opportunity for a mercenary.
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| I wonder how much of this is actually going to be important to me. |
There's this map of the Successor States, presumably the disintegrated Star League's follow-ups. Five alliances control the area, each made up of smaller powers. How much each section controls is not show in the manual, however...
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| Neither the bandits nor the Outworlds are available to reach. |
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| This would be a great introduction if there was also information about what I needed to do beyond "find the skull." |
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| From top left, crew, mechs, missions, travel, bar and options. |
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| "Let's just casually have the plot go by and the player will definitely notice!" -The Writer, (Mark Brenneman, probably) |
Now, the reason for this, unexplained in the manual, is that with the game, there's an affidavit explaining what happened. As in, there's a single page, an in-universe document, explaining what the heck is going on. See, Clan Vandenburg and Clan McBrin are rivals, and because of the valor of the two clans in the Succession Wars, Ander's Moon is a dukedom on the border of Kurita and Davion space. Whenever the old duke dies, a new duke is elected, anointed in oil from the sacred Chalice of Herne, an artifact from old Terra.
Jarris McBrin engineered a bandit attack on the player's father, and ensured it's success by sabotaging the castle's sensors. He just so happened to be on maneuvers with a news crew in tow. The skull in front of bat wings? Symbol of the bandits. Now that Jarris is the hero, he denounces the former duke as someone consorting with the bandits, and has evidence, which is presumably faked in some way. He then tries to get elected as duke, only to fail because the Council wants to hold off until Gideon reaches legal adulthood on his 23rd birthday. Jarris then beats Gideon up and tells him to leave the moon, but telling him that the bandits have the Chalice. In very shonen-esque dialog, I might add.
Gideon meets with a friendly councilman named Jordan Rowe. Rowe believes that Jarris is a pawn for someone else, and brings up deposits of radioactive materials, which the Kurita, a foreign power, would find very useful. He'll try to find proof of this, while Gideon will turn himself into a skilled mercenary to find the Chalice. To this end, Rowe gives him the mech and the C-bills he has at the start.
This explains everything and I'm glad it exists, but man, this kind of annoys me. This is fifty percent on the developers and fifty percent on people ripping this game for the internet. For the later, while I realize I'm looking a gift horse in the mouth, come on, you can't scan a single page that explains the game's story? The easiest thing in the world to scan? The developers on the other hand, come on, this could have been at the start of the manual. It's not like you actually commit to the bit of the manual being an in-universe document.
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| I can't help but think that having missiles above the cockpit like this is bad mech design...which might be true in-universe as well. |
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| Buttons or bullet holes? You decide! |
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| In theory, if your mech was damaged and you needed money to fix it, you could take advantage of the payable immediately bit, but that seems like a very specific scenario. |
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| Surprising amount of variety in mountains, not that it's going to matter too much. |
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| Beautiful. |
Controlling the mech is deceptively easy. Numpad moves, up increases acceleration, down decreases it, left and right turns. There is a targeting sensor you can up and down to hit weak points, N and M, which despite how it seems is of vital importance, since you aren't automatically aiming at anything. Enter targets, and space shoots, going through all your weapons in order based on what is currently activated in your Automatic Weapons System. It's on and includes every weapon by default and I see no reason to mess with this at the start.
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| Wow, nighttime! |
Fortunately, I have saved at the very start of the game. Interestingly, the game has thirteen save slots, but you manually make all saves, which means you can have more than thirteen saves, but you can't use more than thirteen at a time. Also, the number of enemies on a mission is random, so there's only one the second time around.
This time, I do everything I can right. I don't screw with my AWS, I target him ahead of time, and when I think it's reasonable to do so, I open fire with a missile. They're dumbfire on this thing, which I discover when I miss once. That's okay, my initial missile hits and my follow-up blasts strike true. I'm blasting this guy apart like he did me. I'm going to win...and the game crashes when he dies. Must be a bad rip.
I spend a bit of time and determine that despite allegedly being playable in the version of DOSbox I'm using, it isn't. Fortunately, I don't yet need to switch to one of the Japanese versions lying around, and can instead play it in DOSbox Staging...which I probably should have used to begin with, considering that it's got MT-32 music. Barely, and at the cost of apparently putting the combat in CGA for some reason. It's not really justified.
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| That's some choice armor. |
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| So...we got him drunk with cheap Baijiu. |
I check out how much a new mech would cost, and the only option is another Jenner, the one I currently have, in pretty used condition. It costs nearly four million C-bills, which means that at the rate I'm currently getting paid, I will never get another one. Even if I do perfectly, that's twenty missions. I'm getting a sinking feeling here.
Since I figure that my target is probably somewhere nearer to Kurita, so I travel near to the border. Costs me 45k C-Bills, but it's a reasonable expense for the moment. On my next mission, I shop around for various options. Since I don't like my chances with anything tougher than a light mech, my options are limited, and it seems like 150k is going to be what I'm getting on the regular unless I find something that gives me more money or stuff, somehow.
My second mission is a capture of ammo and weapons, fairly straight-forward. One enemy target on the briefing, none on the map. This, as it turns out, is inaccurate, it's behind a mountain. Apparently line of sight applies to my briefings too. I'm sure that won't be a problem later. This guy I gun down quickly with a bit of luck on my side.
Let's go back to the news. See, every time you complete a mission, you get four or so months worth of information regarding bandit/pirate attacks. This is as considerable as you'd expect, though less so than if we were getting information about bandit attacks in a known universe with over two thousand inhabited worlds. Older messages are automatically removed, but there does remain consistent messages between missions.
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| Wanted, dead or alive, same price, is a pretty interesting way to do business. |
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| Taking a screenshot automatically removed the text, considering it's the home key, that's a bit over-sensitive. |
Griez, the arch villain, I love the writing in this, is on an uncharted planet beyond Land's End. Since I spent 45k to get here, I decide to pick up a mission first. Something tells me not following the proper chain of events is going to result in something not triggering. And actually...this kind of is Land's End. Well, no matter, I should probably get the Kurita's on friendly terms. This is a garrison mission, which means they come to me.
This is the easiest mission yet. Don't go after them means I can focus on aiming, because as much as I hate to admit it, aiming a target indicator up and down and adjusting my speed at the same time is tricky. A few lucky missions beforehand and I barely get hit. That said, it is disappointing that my missile launcher takes so much heat to use, come on, ammo weapons aren't supposed to do that! (as a general matter of course, not necessarily something about BattleTech, something, something, game balance)
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| Boy, Jarris isn't wasting any time waiting on grinding the peasantry under his sole. |
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| If I'm not mistaken, the left arm is completely destroyed, very modest repair cost. |
Before I end this, I'd like to bring up reputation, which I briefly mentioned. There's a general reputation, of which I'm still risky, and faction relations. Curiously, despite everything I've done being allegedly bandit fighting missions, I had Kurita as slightly negative and
Considering how this game is going and how simple and playable it is, I may just try my hand at a second campaign since it's almost inevitable that I'll lose.
This Session: 1 hour


















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