Number:1
For:A-10 Tank Killer
Year:1991
Publisher:Sierra
Developer:Dynamix
Genre:Flight Simulation
Difficulty:4/5
Time:12 hours
And so, we finish a beautiful chapter in flight simulation history. As we've learned, it was not always this bright and beautiful flower. Like a bird, this game started off unable to fly and almost completely useless, but now, other smaller creatures live in fear of it. That also might as well be a metaphor for the final campaign, Desert Storm. Now, unlike Central Europe, Desert Storm actually happened. This means we can compare how the game plays to the real thing. And I will. I'm also fairly certain that this lasted as long as the real Desert Storm campaign.
We're going to be seeing a lot of each other |
A change of scenery, this sure will be interesting to tak-
WHOA! WHOA! WHOA! |
I start trying to gun down the side targets, and wouldn't you know it, but the SCUD launches. I'm not sure if my crash after can be blamed on my bad flying or knowing there's nothing I can do.
I bet F-15 pilots don't have this problem |
Third time's the charm. It was beautiful, getting enemy SAMs on my targeting system just long enough for me to hit them, then flying underneath. One missile, one kill on each target. Dodging enemy SAMs like this was a ballet. Beautiful. Beautiful.
So...you're saying we'll be going on a SCUD HUNT? |
This isn't everything, trust me |
Hang on, this wasn't in the briefing |
That's a question I don't think you'll like the answer to |
I feel cheated by the ending briefing. Nobody bothers to mention that I destroyed most of an enemy base by myself. The base game would mention it. He's just slobbering over my skill at hitting almost defenseless targets. I feel like Desert Storm is insulting me. The hardest part of this level, when you get down to it, is finding the enemy SCUDs.
Pitt questions the Iraqi military strategy... |
...before explaining Iraqi military strategy |
I'm on the ground again? |
I can save it! |
Who do they have left? They're all dead! |
Sneaky game, trying to pull one on me |
No, not special forces! |
You have more confidence than I do |
As an aside, I want to talk about the chemical weapons convey. You know where it is, the enemy knows where it is, nobody's hiding right now. That's it, that's the end of the joke. The secondary objective is basically a timer running in the background. Attempting to figure out what I'm doing wrong in the single mission section reveals that somewhere along the line I seriously screwed up and got the harder than hard version. Its worth pointing out at this point that I have done nothing to indicate that I screwed up anything that would lead to me having to fight MiGs. Did I not do enough damage against the base in the previous mission? This is some real difficult stuff. Not in a good way. You've got to rush through this too. The Blackhawk pilot is as bright as a black hole. He will literally throw himself into the enemies SAMs if they haven't been destroyed.
You can write something for this, but I find a secret base and nothing? |
So, I just don't complete the mission as planned. This game works better when its me against the enemy, and presumably I can take down any future MiGs on my own, or I'll just throw in the town because of the game's garbage. Taking out the convoy isn't any more difficult than any other defenseless ground target. The MiGs want to stay on the ground until the copter is pressed right up against them. At this point the game tells me the mission is over. Technically it is, but I want to see if I can't screw them out of a few tanks at the very least.
I end up biting the loss of an engine on the second SAM launcher. Let me tell you, you don't really want to futz around with your targeting system in a target rich environment under threat of death. We'll say ten minutes of diving the tanks very carefully with a machine gun.
This happened too. I wasn't aware Saddam has alien tech. Eventually, I just give up. Its hard to hit targets when you have to spend a minute getting air.
Have you ever heard of The Emperor's New Clothes? |
Mission five, Sandstorm. Now its time for our regularly scheduled Iraqi asskicking. The ground war has begun, and I'm part of it. In an A-10, of course, with my old friend Captain Stokes. I need to take out the artillery, then provide air support. With special consideration to one group of tanks, they have the only translator in the area. Well, this isn't going to end badly or anything.
You know, we meet each other so many times I'm starting to suspect the writers in this game didn't want to go to the trouble of making another character.
I'm shocked that Stokes gets gunned down like some kind of plot determined death. Hmm, he wants me to follow him slowly, if I race past him will he survive? Yes, he does. This is of some questionable utility, he'll take out some of the artillery. Some. More than he claims he actually has. The mission goes south the second our tanks hit any resistance. Pitt tries to pull the same Lucy crap that Cord used to, but it just isn't the same. Oh, the mission briefing says that the translator is with Task Force 4, but he's really with Task Force 3. This mission pack is such a sierrashow.
I succeed, in a sense. The game tells me its a partial failure. Half my allied tanks were gone, but there wasn't any surviving enemy forces. I was worried for a second, there were a ton of enemy tanks that weren't on the map. Its not really that difficult when you've got the big SAM out of the way. I'm sure I could get it perfectly if I practiced a few more times, but my patience is starting to wear thin if that isn't already apparent.
Mission six, Royal Flush. Time to take on the Republican Guard. Unfortunately, they've built up their defenses while we had limited sorties during a sandstorm. I'm pretty sure that wasn't a concern during the real war, but what do I know, I just read about it after the fact. Their tanks are thusly dug in. Meanwhile I also have to take out their AA...because I'm going to have a wingman taking out their hardened bunkers. Hopefully this time, they'll actually disappear.
They've definitely got a good defense going here. They're in a square grouping, very dense. Unfortunately for them, now I'm on fire, dancing across their AA defenses like a god of war. Of course, a god of war would use the cannon. Now this imitation god of war has to deal with thirty tanks with just a single gun. As it turns out, being dug-in means they're more difficult to kill. Like say, a low angle a certain plane is known for doing when I'm in the cockpit. You'll never guess who hit the ground again.
Second time, it goes well. Once again the AA is demolished, with minor damages. The tanks take out a couple of our platoons, but by and by large they are squashed by my might. I begin mopping up the retreating forces, because that's just what I do. A couple of guys fleeing north through a bridge. No problem. Take out number 1 before he reaches it, but number 2 makes the bridge. No problem I think. I keep missing as the bridge gets closer and closer until...not again.
Would you prefer if I nuked them? |
The final mission, Coup de Grace. Attack Kuwait. By attack, I of course mean, destroy their command post in the city. They have it narrowed to two places, both related to telecommunications. Not any other building where there will be civilian casualties. There's also a mobile command post somewhere. I must do this before their air defenses come in. Knowing my luck, I can get away with a little after. Of course, there's also the usual tank killing business.
Is Cord dead? Did I miss his funeral? |
My words about Military Intelligence soon turn from sarcastic to hateful. The city is teeming with AA guns. Someone screwed up somewhere, either by accident or intent. You know, Pitt always did have it out for me. Doesn't impact my destruction of the non-mobile command posts, but I still have to find the mobile one. My luck improves further, their air power is a HIND patrol.
You smell that? That's the smell of victory. Sure, I use a couple of missiles on him instead of just one, but that doesn't cause the enemy to flee any slower. Those HINDs become my first fleeing target. Now its an all you can eat buffet of tanks and AA guns. The AA guns are spicy, so I'll be a bit careful with those. Supply truck? Don't mind if I-That's an ambulance? Uh, don't mind me, I'm just going to take out some AA guns. Armor? All of it gone.
Oh, now you have to go and make me do something else after killing off all the things I had to kill. Another supply truck? Well, I'm already in trouble-that's a lot of trucks. Several runs worth, because going full blast causes the gun to overheat here. That looks like that, I think the marines can manage to take out the AA guns on their own.
Pitt actually congratulates me for a job well done. He doesn't even get upset that I blew up an ambulance. I do think that will affect whether or not I get a medal, however. So, that's that.
I forgot to take a screenshot of my final score. Oh, no, however will anyone know if they're better than me at this game?
Now, let's compare this to the real thing:
[ ] Flying high in the air, outside of SAM and AA range.
[ ] Really dusty desert, obscuring ground visibility.
[ ] Long flights that really get the most out of the A-10. Not really, its more like a standard thing.
[X] Gunning down so many targets they literally save their planes from the boneyard.
[ ] Constant support from friendly planes.
[ ] Your fellow A-10 pilots, helping clean up Saddam.
There you have it, this game is very unrealistic in terms of its depiction of Desert Storm. On the other hand, this is a nearly 30 year old game. You aren't exactly going to feel like you're right there. However, another fun thing I discovered is that the first mission kind of happened later on in the Balkans, except with a F-117 being rescued. This was also made in '90, '91. During the Gulf War.
With that in mind, let's see what points I give it in what categories. Because this is an expansion, categories that don't change from the base game aren't counted.
Enemies:
I think the big improvements are SCUDs and things that seem like enemies but are not. There are also AA guns, which function as a heavily delayed SAM. Its definitely an improvement. 3/10
Levels:
I absolutely hate Teamwork. That is possibly the worst mission in a flight sim I'll ever play for quite some time. I'm including the barely playable games from the early '80s in that. The rest are all fine, but I don't think I'll ever play through the campaign of this one ever again. 6/10
Atmosphere:
I like the desert atmosphere. This kind of 3D is better at doing that compared to say, forests in Germany. It still feels like a simulation though. 4/10
Graphics:
Minor changes, no change from the base game's 3/10.
Story:
I didn't realize how much effort was put into the base game's dialog. It feels lightyears ahead of this. With tons of options I don't think anyone has seen for 20 years. There are only rare touches of this here. 1/10
That's 17 out of 50. If you count the unchanged stuff that would be 31, but we don't. Slightly worse than the base game is a good comparison. Completely missable if you didn't like the base game.
*Big stick Roosevelt, not other one.
**I want to point out that this isn't necessarily the game having crap stealth, I'm just terrible at it.
***As opposed to air-to-takeoff which is how I've been getting all my MiG kills so far.
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