Where was I? Ah, making fun of the manual. "[...] and remain in waiting orbit for a month (eight days for Americans)." Is this that dreaded metric week I keep hearing about? "[...]THOT orbiter (an egyptian god with an ibis-like head[...]" Joking aside, the game takes place between 2010 and 2013, which is now the past. It predicts that low-earth orbit would become very crowded. It also predicts that space-tourism isn't a thing yet.
To summarize, the translator sucks, its 2010, and I'm in charge of the International Space Corporation.
Further, the reason why I'm playing this game is that it seems to have been completely forgotten. Some crappy space race strategy game seems to be the only space sim anybody remembers.
So I try again, the manual says that failures are very rare in the year 2010, but failing to enter the right code in the launching of the software will result in an explosion. Ah, good, smells like there's a lot of failure coming up. Right, Amiga version coming up.
|You can tell how crap I am at taking Amiga screenshots compared to DOS
One final attempt, got the code book and everything. Its going, its going. Haha. A budgetary screen flashes past me, and I understand nothing as of yet.
Post-Script: When I began a second session it became clear that the game was not going to go the way I wanted. Its not an easy game nor is it one that lends itself very well to my writing. More to the point, this game is obtuse. I eventually figured out the movement scheme, holding down the key until a certain point, releasing. I also seem to have figured out how to move in space, modes and that kind of stuff. But I can't figure out what I'm actually supposed to do. It's not really fair for me to screw around for a bit then rate it. Eventually, I'll see if E.S.S. Mega is any better, but probably not.
This Session: 1 hour
*Or E.S.S, no final period, no nothing.