This part could be titled, "I don't care anymore, let's finish this". I realize that technically I've been playing Galactic Empire for longer, but there's a very good reason why I'm still handling that and still haven't given up. I give up on this and there's still information on how to win this elsewhere. On what the end-game is and all that good stuff.
Star Port, this place is back on Earth. Hopefully this means the level design will get back to what I liked from the first episode...but probably not.
You know what I hate? Plasma generators. You know what this mission has in spades? Plasma generators. Its like every floor. I'm pretty sure some of them just spawn out of thin air in this mission. They knew this was bad too, everywhere near them is just slathered with medikits and ammo. There's even one as a trap early on, just a secret room with nothing but two generators. This episode goes pretty heavy on the backtracking if you want full points and I suspect these two things are interconnected.
The boss level is a bit annoying. Goldfire spawns in a room full of points, ammo and health, which is not super fun to deal with. Then its just...eh...Just because you can do 66 levels in a year doesn't mean you should. Or a hundred-something.
Habitant II. Its very geometric shape based. I realize there's not much you can do to avoid that in a Wolf-clone, but this feels rather guilty of it. Circle, square, bunch of squares, holy crap, a triangle. Another problem is that all the secrets feel like an afterthought, or a normal part of the level made secret. Enemies are dropping a lot of vending machine tokens suddenly, but there don't seem to be that many. Speaking of secrets, the two secret levels here are really not. They're just straight-up in the open again. Listen, you can't just use a word when it doesn't apply to what you're doing. I realize this is the 21st century speaking, we do that as long as we can be assholes to someone, but this is a game. That you want people to buy.
The boss floor is really weird. You've got Goldfire, natch, but he's just in some random non-descript room. After the alien boss there's some weird half-assed maze going around. What the hell?
Satellite Defense...what the hell is someone like Goldfire doing with that? Apparently its a defense facility of some kind. And this mission I'm supposed to blow up some pillars...I mean power generators or something. The first level starts off like you expect. Instead of some epic music worthy of penetrating Goldfire's final fortress gunning down guards left and right, generic Blake Stone music like I'm futzing around in a money vault. Honestly, the opening level isn't half-bad. There's some weird secret room with tables surrounded by chairs. Its kind of interesting.
So I blow up the generators, and the end cutscene is...the building blows up and...Blake Stone gets the Intergalactic Medal of something from the Queen. "Intergalactic"? Is this an intergalactic game? Doesn't seem very space opera-y to me. Have we even left our solar system in this game's universe? We haven't in the story mentioned. I'll find out in Planet Strike...assuming I suddenly care.
This Session: 9 hours
Final time: 32.5 hours