Next time you're playing through a game and go like, man this is boring, I want to point out that the selling-point of the Jaguar CD requires you to go across a canyon multiple times in order to win. A canyon, that takes around 4 minutes to traverse.
So, what's after the gate? Two guys. Fun fact, you can get kicked across the desert via damage. Did I say fun? I meant to say annoying as all hell. This place is ugly too, and the soundtrack, well, you should probably be glad you aren't ever going to hear that.
This room is confusingly laid out, and the map the guards dropped is not helpful. I soon find a bridge with some rungs missing. I try one jump, and fail. This shows me a cutscene and returns me a little earlier, just with health missing. Not the worst thing the game has done, considering its making me do platforming with these controls. After looking around the previous room and finding nothing, I realize I really am supposed to make that jump. First hole fine, I can just barely make it. Now the next one...
You tell me, can you tell where the void begins and the wooden planks end? Didn't think so. This jump's supposed to be handled with a running start, which is fair...if there was ever any indication that I got a horizontal boost by doing that. I spend a few minutes trying to get across by precision jumping. The annoying part is it actually seems like you can do it that way by regular jumping.
The next part jumps right out at me. I think this is the first time I've been hit by a jump scare on this blog. This guy's like a proto-Hunter, from Resident Evil. He charges, he hits me. Now the funny thing is, unlike in Resident Evil, I have relatively good melee combat skills. If Jill Valentine could swing around a sword like in this game, it'd be a lot easier. This guy never really lands a follow-up attack.After killing the guy, a cutscene happens, where Bootleg Sean Connery and Last MacLeod meet a voodoo guy and someone else, who talk about helping the Dundees escape some kind of energy collector? Hardcore stuff for a children's cartoon. Maybe we shouldn't make those off of R-rated film franchises.
At some point I reach...something. It looks like a powerplant. Ties into the sewers...I guess. Here we have the first sign of them using these pre-selected camera angles for something interesting...of course its right in front of a really nasty fight, but one thing at a time. Because of how the rest of the game has not taken advantage of these angles, this looks really out of place, not to mention an overuse of bloom.
This Session: 1 hours
Total Time: 4.5 hours
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