Saturday, April 11, 2020

Servant of the Red Goddess: Pre-Alpha

Earlier this week, I released concept of a game, basically, you can see and download the game here:
Right now, I'm more concerned with what parts of the game work and don't work in a fun sense. I've tested it enough myself to know that it won't break down screaming in obvious ways so far. But some of the design choices probably won't work yet, but will in the future. The monster difficulty, for instance, is intended to be all over the place because its supposed to be really open-ended. That's what the pray command is for.

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