Here's something unusual, an action game from one of the guys who would program Time Zone, AKA the biggest and most expensive text adventure ever released. Those, alas, are his only two credits. Both in the same year, so something tells me burnout was a part of it. According to Mobygames, three, but the Atari 2600 version of this game is in a different entry. There's apparently something missing from that. I shall be playing the Atari 8-bit version. The plot, such as it is, is that the player is infiltrating an alien base, destroying their power plant, and then everything repeats.
|I'm the thing in the upper left|
|An enemy could be in any of the areas I don't have a visible range for|
Game two is basically your standard single stick shooter at this point. You get one shot on-screen at a time. What's interesting is that enemies are invisible if you don't have a direct line of sight. They only move, however, if they've spotted you, so long as you avoid that you can avoid looking at them, you can safely bypass them. Enemy shots can be shot and can also hit and kill their allies. Navigate through the maze to find the core, shoot that, and everything starts over again. The layout doesn't change so you can go straight there pretty quickly.
|The core, pre-destruction|
Generic laser. 1/10
A set of generic enemies. 1/10
A couple of clever chances in the first game, generic maze in the second. 2/10
It works well, but not particularly well. 4/10
Simple B&W, no complaints or compliments. 2/10
Generic blips and bloops. 1/10
That's 11. About average for 1982 at this point. Its main claim to fame is the visibility thing in game 2. Its so widespread these days I forgot that it was actually an accomplishment once upon a time. I don't think its the first game to do such a thing though.
I don't know why I'm still worried about 1982. I might have found more games for the year, but I'm cutting quite a few. So far its really hitting the Tandy CoCo and Apple II games.