|Why this place, as opposed to all the people who presumably haven't bathed for a while?|
|The clouds are a nice touch|
|Considering I didn't die after pulling the lever, this is terrible environmental design|
|As I learn later, Bica is a general purpose greeting/goodbye, which some real language I forgot does|
|To be fair this is every RPG with wandering NPCs|
|Mumbling Wizard would be a good band name|
A little more ways down the river, seems like the thing surrounds a central isle here, I find a gray lizardman. He's also mellow, and better yet, he speaks English...or common or whatever it is I'm supposed to be speaking in-universe. He can't tell me anything about his language, apparently his order is forbidden to do that, but he does tell me about other things. Apparently there's a wizard around here trying to fix the talisman sword, and he'll tell me more about it if I find his leader, who is lost. Guess a magic sword is one of the 8 talismans.
|In a nice touch, he uses the same kind of attacks I do|
But being still at level 9, I don't have complete freedom here. And I was wrong, maybe I need 1100 for level 10? I just continue down the river, mopping up whatever I can kill, staying away from the lizardmen so I don't end up offending them. I encounter a hostile bandit at one point, too strong for me. There's a puzzle involving buttons, and the puzzle is really just looking in the opposite corner for the sequence to press. That takes me behind the bandit that didn't automatically want to kill me. I find the stairs down here, so I circle back. Only, to find another set of stairs up, this set leading behind the dwarf king. Needed a key to unlock this door. All right, back in business...uh, now what?
See, while I have explored more, I've also found a lot more areas where I need another level before fully exploring. I guess I still have more river, but you can't fight off those octopi without being on ground. Don't really have another option though.
|How long has it been?|
|In a twist of irony, I actually got the right path the first time, without understanding anything. Go figure|
|The map of this level, the I maze reach later is in the upper half of the "island"|
This newfound knowledge doesn't really seem to be helping me much. I don't really care for trading and it seems that the lizardman jailer is one of the few named lizardmen around. I have been getting more spell runes, but so far I don't see much reason to experiment with them. The attack spell I could use at the beginning was not really worth the effort and my mana pool is better directed towards light, and should the need arise, food. I also find the second stairs down, not too far from the area I assume is a kind of lizardman village.
|The friendly NPCs of the Ultima series, trolls|
|My grieves are getting a beating despite my level|
I take this opportunity to get some skills at a shrine, this time taking mantras off an internet guide. Seriously, screw this skill system. I am indeed now capable of taking out the headless...however, they're a bit of a chore to take out. One thing of note in combat, the different attacks, that is, high, middle low, each definitely have different changes of dealing damage, because I can only really hurt these headless with low attacks.
|I was starting to think they weren't real|
|Its nice finally being able to take some of these guys out|
|Who are Tom and Judy, anyway?|
|An unusual screen when looking at a "window"|
Over the course of the level I've picked up two new keys. Which seems to fit the theme going on in the game so far, each floor there are two keys. These two keys aren't unlocking a lot of doors, mostly just what seem to be lizardmen personal rooms. I do get another quest, one wants a flawless ruby. Guess there is a reason to be on the lookout for those gems. Curiously, I seem to be fighting skeletons here in places I've already cleared out. Other than finding the bandit leader and barely avoiding annoying him, there doesn't seem to be anything else to do here.
Time for floor 4 properly. Hmm, it looks like there was quite a bit of fighting here. Outside of the seemingly numerous towns I'm avoiding for now, I meet a fisherman, who offers me his spare fishing rod. Nothing seemingly in exchange, but then, I didn't really want it. It starts off seemingly like there isn't much of value here, and I very quickly find a path down.
|Its much nicer compared to the...ahem..."feral" goblins on the higher floors|
|Clearly, they knew these fellows were unhelpful|
|I'll just tunnel through the wall, don't worry, won't take me but a hundred years|
Combat and indeed exploration has turned into a relatively simple task. Just walk around, if a non-hostile NPC is in the way, let him walk through. They do take their sweet time though. Whenever a fight happens, just hammer the dude, if my weapon is consistently getting damaged, reload, otherwise keep hammering. Repeat this until health is around 20 points, then retreat to the nearest fountain. Magic seems like it would require a ton of resting and thus food. (though this is a self-solving problem) Ranged combat is pointless and with the weight limit, impossible without dropping most of my non-combat gear. This isn't a dungeon crawler you play for the combat...or puzzles...I'm not really sure what it is that makes it fun, but it is fun.
This Session: 2 hours 35 minutes
Total Time: 5 hours 45 minutes