I also ask him about the Talismans and he tells me what all 8 are. A book, a bottle of wine, a shield and sword, a taper, a standard, a cup and a ring. The taper being a candle and the standard is a military flag. Each one is imbued with a virtue, and one achieves that virtue in both the seeking and the finding. Now where do I go?
|Trying to open a chest with a little percussive lockpicking, didn't work|
Without any other real options, I try jumping up some of those waterfalls. I succeed, despite taking damage, and all I see up here is just a chest and a few new monsters. Guess all that's here really is two camps and a banquet hall. Well, since the only places I can explore are the knight camp and the troll camp, downstairs it is. Something tells me the trolls aren't going to be to friendly to me now.
|Ultima Underworld is just the kind of game where you have to check before stabbing something|
There's seemingly even less to do on the 5th floor than there was on the 4th. From the stairs there are two paths, one leading to a camp, and a long winding corridor leading to a dead end. Ah, guess that inspired a few Wolfenstein 3D levels. And what is in the camp but ghouls? Not like Fallout where they're using a standard term to describe something that isn't quite the standard. Ghouls, if you don't know, are Arabic mythological undead who eat corpses. You know, what we today would call a zombie. Quite the collection of friendlies we've started picking up here today, fellas. What's next, my friend the necromancer? And this ghoul's a tailor too.
|This does remind me of a mediocre band I once listened to, can't even remember anything about it beyond being funk and relating to bad brain (but not the band Bad Brains)|
|Since they can and presumably do still talk to each other, shouldn't their language skills not have degenerated this much|
|I feel like there's very little effort needed to make a ghost scary-looking, and yet most people fail at doing that, this is not one of those cases|
After that, I seem to find my way out of the camp. This floor is on the mazy side, and by the time I realize I'm out of the area I'm already fighting a hostile ghoul. Yeah, figures. Then a hostile ghost. Who I can somehow stab with my sword. On one hand, I shouldn't complain, on the other, what's the point of a ghost then?
|Its here somewhere|
|I feel like a lot of screenshots in this entry are becoming, spot what's wrong here?|
Still, all this is just a treasure room. The only thing I got out of this was a few more swords and some XP. And no closer to uncovering more of this floor. You know, I didn't know how annoying this engine makes it to search for secret doors. Wall distortion at the edges of the screen means you have to look directly at each wall in order to check, and hoping that you can walk through a wall is worse. I don't know if I mentioned it before specifically, but you walking against walls here is weird, like Highlander - Last of the MacLeods*. If you walk dead into a wall, you stop, but if you go at an angle, you turn until you no longer face the wall. It was a nice thought, but it doesn't work well.
*Why, yes, I went there. Funny how vast the comparisons one could make of this game are. From RPGs, to TPSes to FPSes to survival horror games. Truly, anyone can find something out of this game.
|Its out of place too, clearly its some kind of secret|
|One of the knights talking about the olden days|
|Not sure what's so chaos about living in harmony with wildlife, even if it is vermin|
|Can you spot what's wrong here?|
Rather than go back to the wounded knight, I decide to examine some secret doors behind the guy. Yeah, two of them, and as you can see we're actually getting into secret territory. I was tipped off in this case because of my map. More effective than any points in detect secret. What's amusing is that this is a secret door, into a locked door, and inside this area is another secret door. Possibly containing the cup of virtue, I don't really have a reason to get such things yet.
On the other side is a sign that says "Great Staircase" that leads nowhere and another passage with two levers and two buttons leading to a lake. Hmm, you know, I think this game is limited exclusively to lever puzzles. I would guess that this is supposed to lower a platform on the other side, but nothing seems to do anything. I can come back later anyway.
|Though maybe they could have called them headless trolls|
|The descriptions of enemies, despite being useful, borders on absurdly obvious at times|
|I would think it wouldn't matter if I had a recipe or not, but what do I know?|
Finally, a friendly troll. Ah, worm stew, guess that's come back to actually matter. I thought I would need it to make peace, no, I just need it to please a random troll. This is just another thing I'm going to come back to later, since I don't know how important this is. Meanwhile, the quest for the writ goes well, I just needed to give the one guy who doesn't remember my name a red gem and I can enter a shrine. This, along with having slain the chaos knight, gets me some sweet stuff from the head knight, and grants me full knighthood.
At this point, it occurs to me that maybe the levers and buttons I don't know the use of are related to the door that drops down into the room. No dice, but since its the only place left I start to explore it. And after killing some skeletons, I find a secret door to a path where I just was. Guess there really is nothing else I can do here now.
|Ah, yes, how romantic, staring into lava|
Judy...wait, that random wall scribbling isn't related to a bandit and actually effects something? Huh, I would have thought this would be like Ween: The Prophecy and it was something that happened a long time ago. Well, one member of the romantic pair is dead, and the living one wants me to find the photograph of her dead loved one. Wait...photograph? Are you kidding me?
This Session: 2 hours 30 minutes
Total Time: 8 hours 15 minutes