Number:131
Year:1982
Publisher:A&F Software
Developer:Doug Anderson
Genre:Space Sim
Difficulty: 3/5
Time:15 minutes
Won:Not possible
Cylon Attack is mostly unremarkable. Its title is a reference to the classic space opera series Battlestar Galactica. Unlicensed of course, and the game could lose that reference without losing anything. The developer is not terribly remarkable in terms of RPGs, shooters or adventure games, but was one half of the publisher. The only unusual thing about the game is that it is a space sim, in 1982, before Elite, released on British computers. The question is, will it be interesting, or will it be Space Vikings - British Edition?No, its a fairly mundane early space shooter. Not so much actually flying around as aiming at anything headed your way. No real movement, just shoot things. Dodging is accomplished by simply not being on the same screen as the shot.
I don't remember the Cylons having a Tie Fighter... |
Once you figure out how to lead your shots, its smooth sailing. Which was suspicious to me. I'm used to these old games pulling the rug out from me, but there really didn't feel like much of a threat coming from these ships. I reject that I've gotten good at the game all of a sudden, rather, I suspected that the fuel would quickly become a great issue. On wave 2 while there were more enemies, they weren't really any more challenging than the last ones.
I wonder what this is a reference to? |
Weapons:
A laser that only recharges whenever you aren't doing anything. 1/10
Enemies:
I did detect some variations in the movement patterns of enemy ships, but nothing exciting. 1/10
Non-Enemies:
The mothership doesn't really count. 0/10
Levels:
Generic space. 0/10
Player Agency:
The game, while the keys aren't rebindable, offers three selections, and is pretty good. Not great or anything, but I have no complaints here. 4/10
Interactivity:
None.
Atmosphere:
None.
Graphics:
It works, its not great or anything. 2/10
Story:
None.
Sound/Music:
Strangely Intellivision-like. 1/10
That's 9. There's not really anything else interesting to say.
I skipped Total Eclipse 2, as it was only released on 8-bit platforms, and despite there being an optimized version, still played very slowly, too slow for me. Owing to time constraints brought on by a game jam, I will not be doing a Star Cruiser entry this week.
No comments:
Post a Comment