Its also the first western RPG/FPS hybrid, by some debate of the words FPS and to a certain extent RPG. Its an RPG to the extent that you have an experience meter that goes up and increases your health and mana. Its an FPS to the extent that its first-person, made by Raven Software, uses the Wolfenstein Engine, and has some elements that could be considered shooting.
GETTING IT TO WORK:
I'm starting to dread playing real CD games in DOSBox. I never seem to get the actual audio working. Shadowcaster was not any different in this regard. With the added bonus that I seem to be missing MIDI music. Oh, and the intro is missing too. Good luck with either of those things. I'm going to be listening to the music as ripped by some guy on Youtube.
That gargoyle comes to life, but that's after it skipped the cutscene |
What could possibly go wrong? |
It just so happens that it begins with a sheer drop. Its fairly easy to mitigate this sheer drop though. You can just start again. I want to play this on the hardest difficulty anyway. See how difficult it gets. It starts on normal.
After kicking the thing's stuffing in, I am free to talk about the way the game tricks you starting out. In order to attack you need to get real close, but that's only half the puzzle. The interface is...interesting. It is to be expected that early FPS/RPG games are clunky. Remember Bram Stoker's Dracula? This game is less clunky, but more confusing. In order to attack (at first) you need to select your hands or feet, then right click on your target. You can also use your hands to pick up items or use items. However, there are some items you need to have nothing selected in order to use.
The movement is a bit floaty. Like skating on ice. The two items are of little importance, but the statue here is of vital importance. This is how Kirt gets his shapeshifting abilities. Something about a pact. The first shape is that of a giant four-armed catman called Maorin. They're like those things from Wing Commander. Its more powerful than your base form and has the ability to see hidden objects. The way the game describes it, I'm changing places with him, but in gameplay terms, nothing much changes. Except each form has their own experience meter. Kirt gets a little bit of the experience from the other forms, which is good, because leveling up Kirt is the only thing that levels up mana, which lets you actually use the other forms.
...something, I don't know. |
Seen here, before death |
Changing is done in a short animation that stops everything. Changing happens at will, except if Kirt runs out of mana.
Enemies feel spooky in the distance because of the fog |
The end of my stand-off, just as I get full health back |
After killing the rest of the flowery companions, I discover this, which I forgot existed. You only have 8 item slots, plus your hands. For each character. This is useful if you happen to forget where you put something important. At this point, there's nothing I can forget.
There's also a map, which I don't yet need. It only shows the areas that you can currently access and have done so. Its slightly annoying because you have to get real close in order to make a tile appear on the map.
In the next room, there's a statue and a floating chest. The chest, if you let it, will start attacking you. Its at this point we come to the shooting mechanics. I have a fireball wand from earlier. Not fireball in the DnD sense, but fireball it that its a ball of fire. There are just enough shots to kill it. I aim, and right click on it. That's all there is to it. The chest contains a float seed for some reason and a crest, which can be used on the nearby statue. This will lead me somewhere I don't want to go to yet.
I go to the room east of the statue and chest. Here there are a couple more two-legged things than I remember. Changing the difficulty does three things, increase XP, increase the monsters health and damage, and change what monsters appear. I don't know how this changing works, but I don't plan on finding out if it can be exploited. The next room, north, is some kind of lake. Here, there's a single red plant monster on the water. I suspect this was added because playtesters didn't know what to do. I can't blame them for adding it, first time I went through the game I jumped across the lake. It damages you, but it does work.
Killing him reveals that the float seed creates a vegetation float on the ground. So all these things you may have been collecting turn out to be useful after all. Neat. There are four ledges here and three paths out. There are more than enough float seeds to reach everything, but you can go as low as 7 to get everything important.
It looks better in gameplay than in screenshot form |
Then, I am introduced to the first real weapon of the game, the shuriken. Its a shuriken that returns like a boomerang. I don't know if it does that much damage, but it feels more powerful than it is because if you spam attack something at close range you get in a shuriken shot and a punch.
Further in, there's a test of your ability to hit a target above a flame. There are three of them. Behind these flames?
This is basically every combat screenshot from now until I get another weapon |
And this, a statue head. Looks more like a mask to me, but what do I know?
The big, obvious ledge leading to another place, has a big tunnel, revealing another thing. I would think up a name for them, but ten years from now when I inevitably find the strategy guide for this game, its going to be something weird, like Cthuck. It'll be a blast, that's for sure.
Deeper inside...yeah, I think I know how this is going to go. Only played through this section like four times.
Oh, its just a single one. Its guarding another firewand, if you used the first one in a blind panic. Back to the statue room.
Hmm, somebody wants to die, I guess.
Another one, huh. I never said this game had good AI. At least his final companion is off hiding in the distance. Good for him.
With him, there's nothing left on this level, except two exits. This game is partly derived from Raven's previous game, a Dungeon Master-clone called Black Crypt. So it is somewhat open-ended. You'd have to go through both levels. I don't think there's any required order, but one is more advised than another, I do believe. So I'll be doing the unadvised order next time.