Of course, its hard to call this exploitation when it clearly had more effort put into it than nearly every other Wolf-clone made this year. Its got features like adventure game elements, videos, a plot and comic-y graphics. While Isle of the Dead has the feel of pulp comics, it shares more with films like Dawn of the Dead than any comic released at this point in time*.
I had a demo of this on a shareware disc that I never played. I looked at the video files folder and then chickened out. That's right, one look at the video file names in the demo and I said no. One look at the video files in the full version here, and I can tell you I made the right choice. Of course, I already knew that, because I've played this in-between then and now.
The story, from our perspective, our plane is shot down over an isle, and we are the only survivor.
The title screen and intro music do a good job of giving that spooky low-budget feel. Like anything could happen. Like someone trying to copy John Carpenter's fondness of three note melodies and didn't understand why those were good. Or it could be I already know about the horrors within. So we're on the same page, I am picking the easiest difficulty, because I fear no evil except turning.
I start on a beach. Near a plane. I fumble around pointlessly trying to get the medikit you see in the screenshot for a minute. Oh, well, I better check out the burning plane here. Its on fire. A good sign. Not a sign you should flee or anything.
Note that the knife is just casually there, above my cursor |
Its also worth looking through items in your inventory. Sometimes its useful, such as searching through this jacket containing a package of copyright infringing cigarettes. Was it that hard to draw? Make sure to read the help section, its useful so you know which button to press for vital tasks such as getting items on the ground. The key for shooting is spacebar, and the key for side-stepping is Ctrl. Guys, I think you lost your attempt at not getting sued by iD by plastering the box with quotes relating to how much like Wolfenstein it is.
Is it night or day is the least of my questions |
Before I go jungle-hopping, I'm going to circle the beach. Why? Because we've only got a machete against a horde of undead. As anybody who's ever seen a zombie film knows, that is going to be as useful as trying to punch them. Along the way there's some useful coconuts and at the other end of the downed plane? A shotgun. This was apparently told in a comic that came with the game. That comic is now lost as is any trace of the story of this game.
I enter the jungle. You do this by cutting up an area that looks indistinguishable from the other walls. Yes, someone charged money for this, and chances are someone would do the same today. Inside I am greeted by the hordes of the undead. The badly, badly added undead. The undead that don't really make sense given the subject matter. You will see why soon enough. They aren't much of a problem on this screen, seeing as there's no way for them to sneak up on me, and soon enough they're all dead.
Let me talk about three issues at this point. One, the movement is really fast. Too fast. That's something I thought I'd never say, but its true. You walk faster than Doomguy runs and run like a supercar. Turning is either too slow or too fast, the options are pointless. Two, the soundtrack that was okay at the start, it is now annoying. There was an interm track on the beach, but in the jungle its the main theme. Now, I wouldn't mind this if it only played when enemies arrived, but trying to find out where three, the path through this game is, is very annoying. So I assume that this area has nothing for me as of yet, and I'll get past the fence later.
You can see over the walls, which is a flaw of this game's outdoor engine |
Shown here after having already convinced them I'm...okay? |
You are free to rob them blind, spy on a man taking a crap, and then talking to the tribe chief. Oh, and the dialog is voiced. I hear a lot of clicking and the sound of breath against the mic. I'm going to blame the developers. Because I can. The voice acting is bland.
Ha. Ha. Ha. |
Which brings me to my final point for this section. Most of the undead clearly aren't the natives to this island, because they're vaguely some lost Maori tribe. Did someone just not notice some guy stealing a crapton of corpses? Including the corpses of children?
Well, I think that's enough IotD for one day, better quit and play some Master of Orion, and-
Imagine seeing this twenty times over the course of completing the game |
Next time, my understanding of the game falls flat and then absolute chaos will befall me as I flail around trying to beat this thing
*Okay, that's not completely true, there's the obscure series Deadworld, and the Italian comic Dylan Dog but I doubt that the developers read either of these.
No comments:
Post a Comment